does anyone have any rules on running marvel type mutants in a fantasy d&d setting?

kirinke

First Post
does anyone have any rules on running marvel type mutants in a fantasy d&d setting?
my main premise was that one or a few of them got whisked away by a rouge spell or the places where they grew up had a high concentration of magic that warped their genes in odd ways and not just the different skin color, three heads etc. and i need the rules on their abilities/powers etc without unbalancing the game.
 
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Green Ronin's Mutants and Masterminds, unsurprisingly, has very many things that just scream 'X-men!' to the reader. The system is great too, but not 100% compatible with D&D (although that's really easy to fix).
 

If you want super hero rules that use the d20 system with little changes, Vigilance by MEG is the best bet. However, for a pure super hero game the ones mentioned above are better. It depends on your needs.
 

For bringing that type of character directly into D&D, I think you'd be looking for the previously mentioned Four Colour To Fantasy. Good stuff. :)

--Impeesa--
 

I'd recommend you immediately go forth and buy a few issues of Marvel's new comic, "1602" (4 issues so far, written by Neil Gaiman and illustrated by Andy Kubert and Richard Isanove). All the familiar Marvel characters in an alternate-history 15th-century European setting. So we have Sir Nicholas Fury, special advisor to the queen; his young page, Peter Parquagh; Master Murdoch, the fearless blind bard; Master Carolus Javier runs the Select College for the Sons of Gentlefolk (motto: Omnia mutanter, nos et mutamer in illos: All things change, and we change with them); Rojahz, the muscular Native American with a talent for throwing trays and other large, round, flat objects... You get the idea. I think it's worth it just for the mood/setting ideas alone.
 

huh

does the four colour to fantasy come in an SRD? or does any of them have an SRD? i'm none too familar with the d&d open game content thing. i'd like to view it b4 buying in any case.
the character i'm currently working on is kinda like wolvie without the adamantium. u kno, fast healing, heightened senses/abilities. and maybe with immunity to disease, can't be turned into an undead creepy crawly and reduced aging, cuz in the movie there was a mention that no one really knew how old the guy was. nothing like chamber or anything that can blow away a mountain by looking wrong.
 
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i'm essentally trying to create a human female mutant ranger.

these are the abilities that i've seen wolvie display somewhat in the comics and books or at least they're similar and that's what i'm basing them on.

SPECIAL QUALITIES
Blind-sense
Dark Vision 120ft
Heightened senses
Scent
Regeneration (2 hit points per round)
Immune to disease, including magical
Cannot be turned into an undead creature
Aging is slowed due to her body’s regenerative properties.
She doesn’t know how old she is.
Amnesia: She cannot remember anything prior to waking up in a druid-grove.
 

yipes

*thumps herself upside the head with the monsterous manual (2nd edition, hardback)
i am so dull.
i just saw that advertisment for four colours to fantasy right at the top of the screen. yip.

i can't really afford it right now. darn.
 


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