Does anyone remember Central Casting?

Central Casting Dungeons

Every once in a while I break out my Central Casting Dungeons to get the creative juices flowing. Making a random map and filling it is a kind of brainstorming activity for me. Usually a pattern emerges that I can draw the whole thing together. I pull the elements I want from my giant random dungeon and craft a cohesive adventure.

I like the Central Casting book because it's more complete than the section in the 1st edition DMG for random dungeons and has details most randomizers do not. For example there is a chart for what kind of door is in a given place.
 

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I still have a copy of the science fiction book. It's called "Heroes for Tomorrow" and it was written by Paul Jaquays (who did some art in the 1st edtion days). These books are useful as long as you don't let the randomness get out of hand, then you get some silly results.

Cheers,
Tim
 


I recall that it tended to give the players power rather than take away. Fine of course, but I wouldn't mind seeing a d20 version that had direct costs associated with it. In other words, you could add up the benifits and find out that you'd have to pay, say, 100exp/level because of your uber-leetness.
 

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