Why are you tracking dungeon exploration in rounds and not minutes?Yeah that is 600 rounds and its a cantrip.
Why are you tracking dungeon exploration in rounds and not minutes?
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How do my fellow Dungeon Masters measure the passage of time when resolving tasks and tracking movement in dungeon environments if you don't map?
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I missed the special use description under cartographer's tools that allows proficient characters to multitask while traveling!
Is it just me, or does it seem particularly awkward to manage quill, ink, and parchment (not to mention compass, caliper, and ruler) while at the same time watching for danger?
Exploration time unfolds in broader terms. If it takes the adventurer's about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable, then torches and spell durations expire much faster than implied by hand-waving them away. Short rests also take time! And what about random encounters? Aren't those always time-sensitive?I dont really tack dungeon time that accurately, and it only takes a round to use most of your skills. Does 5E have a difference between combat time and exploration time? Unless the adventure has a time limit I don't bother to much. A spell duration of 1 minute ore or less means this encounter, an hour more or less is until the next short rest.
The DM.Do you mean if the DM doesn't map or the players don't map?
Could at least supply the kit with a piece of charcoal for some mobile sketching!I guess a proficient character is just that good.
LOLThe funny bit was that I rolled weather for that day and it was raining. The bugbear's unskilled hireling Wes Handy was made to hold his cloak over the bugbear to keep him dry enough to draw the map. He told Wes that the rain and cold would help him "build character." They just love abusing their hirelings.
Exploration time unfolds in broader terms. If it takes the adventurer's about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable, then torches and spell durations expire much faster than implied by hand-waving them away. Short rests also take time! And what about random encounters? Aren't those always time-sensitive?
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If it takes about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable, that would be 120 rounds.That is why I was asking about exploration time. walking pace down a 90'dungeon is 3 round and searching the door and checking for traps is another 2 rounds, disabling the trap if its there is another round.
Doesn't take long to clear a Dungeon RAW unless I missed a rule about exploration time taking longer.
If it takes about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable, that would be 120 rounds.
That is why I was asking about exploration time. walking pace down a 90'dungeon is 3 round and searching the door and checking for traps is another 2 rounds, disabling the trap if its there is another round.
Doesn't take long to clear a Dungeon RAW unless I missed a rule about exploration time taking longer.