I had a party averaging 16th level fight a white slaad (CR 21 in the Epic Levels handbook), and they were getting worked until the cleric casting on the defensive cast harm and droped the creature from 300+ hp down to 3. The next segement the arcane archer droped it. The white slaad only has a 21 touch AC (+8 dex, -1 size, and +4 dodge from Blinding Speed feat), and harm doesn't allow a save. Am I alone on thinking that is a bit excessive?
In general, the tougher monsters get in 3E, the higher their Natural Armor, but that does not effect the touch AC. I think for a 6th level spell to do over 300 hp damage and not even allow a save to an epic monster is overpowered. Any other thoughts?
In general, the tougher monsters get in 3E, the higher their Natural Armor, but that does not effect the touch AC. I think for a 6th level spell to do over 300 hp damage and not even allow a save to an epic monster is overpowered. Any other thoughts?