I don't have my DMG handy at the moment, but neither scrolls nor wands have a weight listed in the SRD. A single scroll would probably qualify as 1/10 lb (that's what paper/parchment counts as, right?) while a wand might be 1/2. Neither one would exactly be an encumbrance nightmare.S'mon said:
It works for me. Scrolls have plenty of disadvantages - bulky, fragile, you actually need to cast the spell, and it can go wrong if you're too low level. A wand of cure light wounds with 50 charges is ridiculously cheap at 750gp IMO. I don't find it well-balanced at all. Maybe if you ignore encumbrance it is.
Staffan said:
Just a quick note (and this might belong in the House Rules forum instead): I don't think this is a good idea. The wand is cheaper than 50 scrolls as a form of discount for buying (making) lots of charges at once - you're giving up flexibility by making a wand instead of scrolls. Also, the wand is more limited than scrolls since it can only do spells of 4th level or less. I think wands are pretty well-balanced (vs. scrolls) as it is.
Saeviomagy said:Even bad guys need to pay the rent. Remember that.
As to level coming into it, and the debate about hitpoint mechanics etc. Disarm is an opposed attack roll. I think that pretty much says it all. Fighters will succeed about 50% against other fighters of their level, and success is very closely linked to combat experience (ie - levels of full BAB classes).
S'mon said:
Sunder is only 'too easy' if you have a +5 weapon, or (as GM) are using metagame knowledge as to what '+' an opponent's weapon has. Sunder is a risky tactic if you don't know whether your enemy's weapon has a bigger '+'!
Few of my NPCs will use Sunder as a default option because they don't know whether it can work - it's more likely an act of desperation.
As for PC fighters using it, against weak opponents they won't bother. Against strong ones, it might well not work (the PCs in my game don't have vastly more magic than the NPCs) so if they want to have a go, good on them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.