Does being a DM make you a better Player? Does being a player make you a better DM?

barsoomcore said:

he said 'word'! :D

[creamsteak] - Also, there is the simple question of: Does being the only DM prevent you from seeing the game from the players eyes? Does being a Player 100% of the time prevent you from seeing the game from the DM's eyes?

on this i'd have to say, yes. i've had several of my games collapse because of DM burnout. then, sometime later, i'll find out from my players how much they were enjoying that game - much to my dismay! i thought the players were as frustrated with the game as i was.

(i guess i'm lucky that i'm in a group where several people rotate DMing duties.)
 

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Sometimes I think that being a DM most of the time makes me a worse player. I find that I often argue with the Shadowrun GM about his stupid house rules, and get annoyed at his excessive use of 'DM fiat'.

It's probably just a difference in DMing styles.

Geoff.
 

Geoff Watson said:
Sometimes I think that being a DM most of the time makes me a worse player.

Hm, can't say I've noticed.

I find that I often argue with the Shadowrun GM about his stupid house rules, and get annoyed at his excessive use of 'DM fiat'.

It's probably just a difference in DMing styles.

That's a special case. ;)
 

Well, what happened with me was that I was almost always the DM when I gamed from when I started around 1979-1980 until I stopped temporarily a few years after getting out of college in the early 90s. I started gaming again in 1998, and this time it was almost always as a player, and I found it refreshing and a lot of fun. The regular DM likes me as a player, as he thinks I play the game the way it should be played, while I enjoy not having to create a continuing adventure every week, and all the things that come along with it, like NPCs, good plots without holes, etc.

I think I like playing more now because I can step back and appreciate the work the DM puts into an adventure, and admire somebody that can create a memorable NPC on the fly, or deal with the unexpected and crazy things us PCs can do. And, I think the DM also likes when I game because I know if there is something that somebody might questions rules-wise, I know he is doing it for the good of the game/campaign and not to screw some player or players. So, I rarely question his rulings, and then, only for more information, or for an explanation post-game.

Now, the only time I DM is when the regular DM takes a break every few months and I run a mini-adventure for a week or two. But, it’s amazing how the DMing skills get rusty if you don’t utilize them. I used to love city adventures and lots of colorful NPCs, and now I dread lots of talkative, colorful NPCs.

But, I've also seen it just the opposite, where a good DM can become a lousy player by being too rules-oriented, or trying to guess the next twist or turn, or getting upset if things go unexpectedly.
 

My previous group did the rotating-GM turntable for a while until I finally got fed up with it. While all of the players were outgoing and accomplished roleplayers, in my opinion, not all were cut out to be GMs. Yet since many of them had ideas for a game, everyone was taking their turns running games (group of six gamers). There were even one or two who did it simply because they felt obligated to do so. Finally I stood up and said, 'okay, I will run the long-term campaign from now on.' They didn't argue.

I love to play in a good game, and I've been lucky to have been in some great groups with players who can have a good time, and who value a good adventurous story. I think running games for so long has definitely helped my skills at being a player. I'm more outgoing with my characters, I tend to take risks instead of being quiet and playing it safe.

The most important thing I've learned from being a GM is that I'm willing to have my characters suffer in order to advance the plot and the story. If the GM needs for a character to be put in dire straits to make a situation seem more oppressive, give me the shortest straw. I love adversity in games, because rising above it makes it that much more memorable. Not everyone sees it this way, and grumbles heavily when they feel the GM is actively working against them. Yes, it can be overdone ( " You're all unconscious, no saving throw." ), but fortunately I have only had that happen to me once or twice.

On the flip side, my years of playing have taught me what I enjoy in games, and what I should strive for as a GM. I try to take time and pay attention to each character, bringing in their backgrounds and making them integral to the story. When things look bleak and that one character has to step forward because their skills are the only thing that can save the day, that's priceless. Another one that comes to mind is flexibility. There's nothing worse to me than playing a game that is basically a narrow corridor of plot, where you cannot stray from the path. You will go from point A to point B, do not pass Go, do not collect $200.00. If the players want to take a different approach, I'm all for it. I'll eventually steer them back on course, but I respect their free will.

So in essence, I think you do need to walk a mile in each other's shoes. GMing a game may not be everyone's cup of tea, and I can respect that. But I think everyone should give it a shot, and most definitely, everyone should take the role as a player.
 

In the past few years, I have found the only way to play the games I want to play is to GM. That is how I started my 3rd Ed Campaing. I got the players handbook, downloaded the first few free adventures (Burning Plague and the Cliffhanger) and got started.

That same campaign world is still going even two years later. And I still DM it once or twice a month.

But I do get the hankering to play just a character. To make his own story and just to see things which I doubt I will use in my campagin. Just recently I am now in a standing Campaing as a player. However, I do notice that I tend to "Help" the DM quite abit. Either by answering rule questions before he does, or by offering "Advice" on how to rule on a particular issue.

We will see how it goes. Since it looks like I will be bouncing between the two games for a while.

On part of being a DM is just experience playing the game. So playing the game with a different set of people and DM just gives you more things that have been done. (ie like someone using a feat in an different way then you thought of.)

Being a DM, at least now gives me a more quantifiable way of knowing why I may like or dislike another DM. I was invited to a Vampire Campaign, but I did not enjoy the game. (I did enjoy the company of friends, just not the game itself) And it was the GM had a completely differnet style and methodology of playing.

Was she good or bad? Everyone enjoyed themselves and we all had fun. And that is the main goal of an GM. Making sure Fun is had. Some times you need to be a player to remind yourself what is Fun.

-The Luddite
 

Does being a player make you a better DM? Well only if you're a good DM to begin with!

As a regular player I've only Dm'd a couple of times and I must say that I totally sucked at it...too many rules...too much to describe...I was completely unprepared for how hard it was and finally asked our usual DM if we could go back to our usual campaign. So in my case playing didn't help with squat with how to DM.

Does being a DM make you a better player? Yes.

'Cause it made me appreciate all the work our DM does (which is why I always try to remember to thank him at the end of each session)!
 

I know that feeling - being unprepared. I had normally DM'd a very small group of 2-3 players, and felt lucky if I had a 4th. However, after my break from gaming for a few years, I did a substitute DM stint for a few weeks for a very large group of 9 players. Even though I was prepared, it took me a while to get used to it, and I had a pounding headache after about 90 minutes.
 

Yes to both questions.

I feel that having played from both sides of the DM screens, provides additional perspective that is incredibly valuable as both player and DM.
 

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