Does Crippling Strike stack?

Phlebas

First Post
A Rog/Ftr/Shadowdancer TWF IMC has just looked up crippling strike from the rogues special ability and enquired about it as an option. As DM i didn't think it looked too unbalanced until i thought about what could happen in a full attack with flanking - even if only 3 out of the 4 attacks hit thats 6 strength damage which seems a fairly big penalty to the victim (admittedly they'd be more worried about looking like a pincushion having taken about 8d6+2d4 +12 points of damage but then the -3 seems to add insult to injury)

Ive read the description a few times and it doesn't say anything about not stacking, though it is a little ambiguous, so i thought i'd ask the question and see what other people think

Crippling Strike (Ex): A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.
 

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It's Strength Damage, not a Strength Penalty, so it stacks.

Honestly, it's not as big of a deal as you might think- Sneak Attack is already quite limited in its use, and it's got its downsides. Sure, the opponent may be taking a -1 to all attack and damage rolls for each sneak attack he takes, but then again, how often do rogues hit strength-dependant enemies? And when a rogue is in a position to start full-attacking a melee opponent, how long does that opponent really stay around anyway?

So, in the end, it's nasty, but I doubt it'll turn the tide in many battles, if any. Most of the time you won't even need to record it.
 

Yup, it's ability damage, and it stacks.

It would be a totally useless ability if it didn't stack!

Cheers, -- N
 


UltimaGabe said:
It's Strength Damage, not a Strength Penalty, so it stacks.

Yep, it does.

UltimaGabe said:
...how often do rogues hit strength-dependant enemies? And when a rogue is in a position to start full-attacking a melee opponent...?

IME, quite often for the first question, and after about a half-dozen game sessions with my rogue/fighter/invisible blade, not even once. It will happen sooner or later, and when it does the dual-wielded kukris hold a potential 3d4+5 plus 9d6 points of damage, assuming all three attacks hit. After that, if the foes isn't down, it's time to tumble out of combat rather than become targeto numero uno.
 

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