EzekielRaiden
Follower of the Way
How do shields work?I'm not trying to add third place to second place to get first place; and yes, that notion is meaningless.
I'm not sure just what point you're trying to make.![]()
They improve AC by either adding or subtracting an amount from it.
By definition, they are "add +1 (or w/e) armored-ness, to go from second-place armor to first-place armor." That's how descending AC works. And it isn't just shields. Rings of protection, magic armor, magic shields, spells, physical detriments, you name it, there's a whole host of arithmetic modifiers to armor class.
Expecting armor class to still work by ordinal rules when you are doing arithmetic to its values is a contradiction of the type of mathematical data it is claimed to be.
As usual, the "it sells, therefore there can't be anything wrong with it" argument. With a side of "once it stops selling, that's when a problem suddenly appears."Well, the current regime and popularity of the game doesn't see the severity of this issue you do. As I said, if this grows to the point the train comes off the track, you'll get your reset.
I have simply come to accept that some folks think everyone should have been limited to only using the "classic" options and never allowed anything else, no matter how much the data shows how wrongheaded that approach would be. Why they think it's in any way bad to merely offer an option that, at this point, actual millions of people have loved and enthusiastically embraced—particularly when many of these same people also make "it's popular/it sells, therefore it must be good" arguments—is simply beyond me.Not if you wanted to grow the player base in the 2010s.
Especially when Pathfinder is letting you play creepy dolls and plants and the like. People looking for fun, creative options beyond Tolkien's stolen leftovers would have a very easy choice.