No. My preferred edition of D&D is 4e, and I don't think D&Dnext does what I enjoy in 4e as well. The single biggest issue is the assymetric class design (wizards on daily clock, fighters on a mixture of per round and per encounter). This makes pacing in the 4e style hard to achieve.Is 5th ed doing the things your preferred edition(s) did better?
My best summary of their stated goals is "capture the essence of D&D in an edition that everyone can use to play the D&D they love." There's probably some nuance I'm missing, but that's what I've got.How does it compare to stated design goals? What have the developers said? It seems from these boards that there is a desire to "unite the clans", and I wonder to what degree that might translate to game mechanics. Has this been explored?
I have not found this to be the case. I'm running my D&DN campaign as a sandbox, and the rules are not getting in my way.Companies do this sort of thing every once in a while for some publicity. It's not like they gave up on designing a proper character sheet. Most likely, they're not focused on that right now (they probably want to wait until the rules are solid), so they may as well encourage the community to do it themselves for the time being.
Besides, I trust the community more than I trust the designers to come up with something that's actually useable.
(The rest of your post I totally agree with.)