Xeviat
Dungeon Mistress, she/her
I'm straining to find the value in the deafness component of the "Blindness/Deafness" spell. Classically, it interferes with verbal components (so much so that many CRPGs use "deafened" as a way to shut down spellcasters, where some use "silenced"). "Realistically" (I loath to use the word here), being deafened can interfere with one's ability to control their pitch.
Verbal component specifies (from the SRD):
Most spells require the chanting of mystic words. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can't cast a spell with a verbal component.
It doesn't specify deafened.
The blindness/deafness spell doesn't specify spellcasting.
The deafened condition doesn't specify this either.
So what's the point? By RAW, it looks like deafness doesn't interfere with casting spells with verbal components. If not, then why would one ever want to deafen someone? How is it equivalent to blindness?
Verbal component specifies (from the SRD):
Most spells require the chanting of mystic words. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can't cast a spell with a verbal component.
It doesn't specify deafened.
The blindness/deafness spell doesn't specify spellcasting.
The deafened condition doesn't specify this either.
So what's the point? By RAW, it looks like deafness doesn't interfere with casting spells with verbal components. If not, then why would one ever want to deafen someone? How is it equivalent to blindness?