Does Divine Vigor stack with itself?

D-Man

First Post
Can say a 10th level cleric or paladin burn three turn attempts in consecutive rounds and get 60 temporary hp and +30' movement?
 

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Absolutely, utterly, and unequivocably NO.

While unnamed bonusses from different sources usually stack, unnamed bonusses from the same sorce do not stack with each other.
 

The 3E Main FAQ has this to say about stacking temporary hit points:

How is the body feeder weapon quality supposed to work?
Do the temporary hit points from the weapon stack? The
same question applies to mind feeder weapons and to spell
effects, such as vampiric touch.

Temporary hit points from a body feeder weapon stack with
each other, but not with temporary hit points from any other
source. Likewise, temporary psionic points from a mind feeder
weapon stack, but not with temporary psionic points from any
other source.In general, any effect that allows you to gain temporary hit
points over time allows you to stack those points, but only
those points. For example, if you use the vampiric touch spell,
the temporary hit points you gain from that particular casting of
the spell stack. They don’t stack with the temporary hit points
you get from an aid spell, nor would the effects of two
vampiric touch or aid spells stack. If you were to use two body
feeder weapons (or two mind feeder weapons), you could not
stack the temporary points from the two weapons.


So, assuming you accept this answer as valid and applicable, you have to decide:

Are two applications of Divine Vigor the same as two hits from a Body Feeder weapon, or the same as two castings of Aid?

If the former, the temp hit points (according to the FAQ answer) would stack. If the latter, they would not.

The bonus to speed, as Pax notes, certainly does not stack.

-Hyp.
 

In general, any effect that allows you to gain temporary hit
points over time allows you to stack those points...

This is probably meant to work just on those abilities which slowly increase your temporary hit points (like the feeder weapons), not give you a one-time bonus (like aid or vampiric touch, or divine vigor, tho the borderline is rather small here).

But that means, that the temporary hit points, an undead gains from draining energy do stack with each other, right?

Does it apply to the vampiric touch ability of kiss of the vampire? :D :p

Bye
Thanee
 
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Of course, I do think that temporary hit points should always stack, regardless of source (it just makes more sense, and is IMO more intuitive that way) ... but by the RAW ... I still say the answer is no.
 


D-Man said:
Can say a 10th level cleric or paladin burn three turn attempts in consecutive rounds and get 60 temporary hp and +30' movement?

Hi!

That's the question I was about to ask... ;)

So, here we go:

A cleric in my group did something similar and asked me if the temporary hit points stacked. I recalled something lurking in the back of my head that dealt about stacking of temporary hit points (not) allowed.

I ruled - in ignorance of the RAW - that the temporary hit points of two activations of Divine Vigor don't stack, BUT if the temporary hit points gained by the first activation of the feat were ablated (lost to damage) the cleric is allowed to re-activate the feat and therefore gaining temporary hit points anew (since the former are gone and avoiding the stacking problem at the same time). I ruled out the stacking of the speed enhancement as this is clearly explained in the PHB.

Both, player and DM, are happy now... :)

Kind regards

P.S.: I'm curious, if there is an "official" ruling that is clear, understandable and playable.
 

If you gain new temporary hit points, you just only keep the higher result (old or new), so if some temporary hit points were gone, you could active Divine Vigor again, to refill them, basically.

Not stacking, doesn't mean, you won't get any, just that only the highest counts.

And no, they do not overlap either (as in, once the first are gone, the next are used ;)), that would be the same as stacking.

Bye
Thanee
 

Thanee said:
And no, they do not overlap either (as in, once the first are gone, the next are used ;)), that would be the same as stacking.

Hi!

Do you mean ...

... for example:

If we have Argos the Threefold-Blind, a 5th level cleric, who just activated his feat Divine Vigor and gained 10 temporary hit points and gets in a fight with a Bone Creature Wizard that casts a Lightning Bolt at him thereby blasting his temporary (and some of his normal) hit points away, allowing our hero to re-activate his feat again next round to get another dose of the juicy 10 hit points.


Or do you mean ...

... for example:

If we have Argos the Threefold-Blind, a 5th level cleric, who just activated his feat Divine Vigor and gained 10 temporary hit points and gets in a fight with a Bone Creature Wizard that casts a Lightning Bolt at him thereby blasting his temporary (and some of his normal) hit points away, not allowing our hero to re-activate his feat again next round to get another dose of the juicy 10 hit points, because the duration is still running. Does he have to wait until the duration of his feat ends? If that's the case, why isn't there an option to dismiss the feat's effect. It would be nice, if you weren't such a charismatic cleric, since that means a longer duration of the now (partially) useless feat. ;)

Kind regards
 

Scharlata said:
If we have Argos the Threefold-Blind, a 5th level cleric, who just activated his feat Divine Vigor and gained 10 temporary hit points and gets in a fight with a Bone Creature Wizard that casts a Lightning Bolt at him thereby blasting his temporary (and some of his normal) hit points away, allowing our hero to re-activate his feat again next round to get another dose of the juicy 10 hit points.

Right.

If he made his save and the lightning bolt only did 8 points of damage, leaving him with 2 temporary hit points, then activating Divine Vigor again would 'refill' him up to 10, not up to 12, though.

-Hyp.
 

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