D&D 5E Does DragonLance have mass combat rules? How is the wargame?

the Jester

Legend
See the title. I am wondering whether the wargame elements are enough for me to pick up DL. I'm not a fan of the setting, don't much care for the lunar sorcerer, and am not too interested in the monsters, but if there's good mass combat rules or a good wargaming system I can export for my own homebrew, I am going to pick it up. So- does it include that stuff?
 

log in or register to remove this ad

Steel_Wind

Legend
See the title. I am wondering whether the wargame elements are enough for me to pick up DL. I'm not a fan of the setting, don't much care for the lunar sorcerer, and am not too interested in the monsters, but if there's good mass combat rules or a good wargaming system I can export for my own homebrew, I am going to pick it up. So- does it include that stuff?
No. That stuff does exist - but it is within the Warriors of Krynn companion boardgame, not in SotDQ.
 

overgeeked

B/X Known World
The warfare rules consist of there being fights where you take damage every round if you leave the map and random battlefield happenings, like a volley of arrows.
 

FitzTheRuke

Legend
I haven't tried it yet, but I DO appreciate the "Fray" mechanic that they've used in the adventure, but it's definitely NOT the same animal as a mass-combat system. I have yet to crack open a copy of the board game, but I'm eager to give it a go.
 




Now I wonder if D&D-One should allow an optional mode for VTT to play wargames or managing kingdoms. I mean with the VTT the controll of elements and stats should be easier and faster, shouldn't it be?
 

See the title. I am wondering whether the wargame elements are enough for me to pick up DL. I'm not a fan of the setting, don't much care for the lunar sorcerer, and am not too interested in the monsters, but if there's good mass combat rules or a good wargaming system I can export for my own homebrew, I am going to pick it up. So- does it include that stuff?
To expand on what others have said, an example of a battle scenario is something like this:
During 1 battle event, you are directed to either run a scenario in the WoK board game or follow the scenario presented which describes where the battle takes place and tells you how many enemy soldiers are involved in the combat. Each round on initiative count 0, you roll on the table for an event to occur and some examples are a wounded soldier collapses which limits the actions of surrounding NPCs as they help that soldier, a volley of arrows hit the ground near a random player causing them to roll a DEX saving throw to avoid damage, a wounded soldier enters the battle field retreating at half movement, a dragonnel flies overhead dropping the body of a soldier in the middle of the field to demoralize the characters (no actual game effect), and a hostile reinforcement shows up (this result can only occur once).

Aside from this, there are no other special rules I've seen in the book to resolve combat if you're not using the board game.
 



Steel_Wind

Legend
How usable is it with actual tabletop D&D?
I don't know yet. Warriors of Krynn was available as part of the Deluxe Pre-order -- and I only got the digital version of the book. Worse, I made the mistake of mentioning it as a potential Xmas gift to my wife so now I'm stuck not being able to get it right now. If I don't get it as a gift, I will just buy it - but now I have to wait!

Even still, buying it may also be a problem. There are conflicting reports as to whether the boardgame is available for purchase in stores now or whether we need to wait until March 2023. If the only way to get it right now is as part of the Deluxe Edition, I'll take a hard pass on that (it's too expensive in that form; I can't justify it)

Either way, I don't have it yet so I can't answer your reasonable questions. Sorry! There are lots of reviews on Youtube et al though. You might have more luck there?
 
Last edited:

An Advertisement

Advertisement4

Top