3catcircus
Adventurer
I am one of those GMs who wants the players to experience the campaign world rather than zip through it like a console game with power-ups. I give more XP for roleplaying than for killing stuff. Some of the tricks that I use include:
1. Using a "Spycraft" style xp system that gives xp for completing certain plot goals - more or less depending on how you did it (i.e. you get 50 xp for killing the orc guards and gaining entrance to their caves, but you'll get 100 xp for distracting the guards or having them leave their posts to investigate a strange noise and then sneaking in.)
2. Using 1st edition's xp system.
3. Only awarding 1/3 of the xp shown on the 3.x charts.
1. Using a "Spycraft" style xp system that gives xp for completing certain plot goals - more or less depending on how you did it (i.e. you get 50 xp for killing the orc guards and gaining entrance to their caves, but you'll get 100 xp for distracting the guards or having them leave their posts to investigate a strange noise and then sneaking in.)
2. Using 1st edition's xp system.
3. Only awarding 1/3 of the xp shown on the 3.x charts.