Hmm I had a problem with the PCs leveling too fast but I solved it with just making appropriate level encounters more sparse. So they still come across a Wyvern flying above the area the Teleported to but my ECL 14 party just smashes its face in. They then get either a really small amount of exps or none at all.
This keeps the vermisilitude of the world intact. The Wyvern will attack anything that looks edible to it. It doesn't see their ECL 14 and run for it but looks for a quick meal. Also monsters flee from the party all the time if they can't hope to hurt them after they have given up trying. This gives the PCs a feeling of power when they are beating down stuff that was scary for them back in the day.
So this means the PCs need to actively search for encounters that are correct level for them. So it gets them to persue the grand plots, search for dragons lairs, or visit the ruins that no one has returned from. Luckily FR seems to have alot of high level content for the party to explore.
This keeps the vermisilitude of the world intact. The Wyvern will attack anything that looks edible to it. It doesn't see their ECL 14 and run for it but looks for a quick meal. Also monsters flee from the party all the time if they can't hope to hurt them after they have given up trying. This gives the PCs a feeling of power when they are beating down stuff that was scary for them back in the day.
So this means the PCs need to actively search for encounters that are correct level for them. So it gets them to persue the grand plots, search for dragons lairs, or visit the ruins that no one has returned from. Luckily FR seems to have alot of high level content for the party to explore.