clearstream
(He, Him)
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I said I would create it today and you had no reason to doubt me. The questions in this poll can't prove or disprove the hypothesis being debated. The hypothesis is emphatically not that managing resources has no experiential effect on play (I would be quick to say that it does.) Rather, it is that lack of resources very seldom causes character deaths.I'm with you. But after several back-and-forth comments I suggested a poll to see what others thought. When they were for it but a bit laggard (that they'd create it tomorrow) I figured I'd just get the ball moving.
Well, let's see. In all games I've ever DM'd there was only one TPK and one single character death.Rather, it is that lack of resources very seldom causes character deaths.
I feel that allowing short rests after every battle strongly imbalances some classes. Especially warlock.I houseruled that short rests is only about a minute or two: you're basically just catching your breath before you go back into action.
The result of this is that everyone at my table has realized Short rests = them regaining some of their best mechanics.
Now, they feel confident as players to regularly ask if and when they can take a short rest so the fighter can get back "The Action Surge".
I feel that allowing short rests after every battle strongly imbalances some classes. Especially warlock.
If you have say 6 encounters on a day, then you'd end up with 5 short rests with your houserule. The cleric and wizard might use too much spells on the first few encounters and are stuck with 1-2 low level spell slots for the remaining ones, while the warlock can cast 2-3 powerful spells every battle.
5e scifi gameHaving a discussion in another thread about chance of character death in an encounter. I've put forth that with your average party, there's a big difference if you have a series of encounters with no rests or if every encounter separated by a long rest.
The idea of running out of resources over the course of the day seems to be foreign, not something that actually happened. A poll can help us see what other's experiences are.
Please respond to this from actual play.
Did any characters go down and make at least one death saving throw? If so, did any of those characters die?5e scifi game
PC are on their own mission to stop raiders and free hostages. They know where the raider camp is and head in.
They encounter a raiding party in the wild and combat erupts. That's not to tough and they get gear to spot other raiders. They hit one group only to realize its boss and super-tough. Touch and go, most slots expended but they win.
Now they see the others know boss taken out and are scrambling- each choosing to bug out or seize in their own way some but of power.
The PCs are not at max health, not a lot of slots left, etc but if they stop and rest the hostages may get killed, taken away, etc
What follows was rapid pace chaotic engagements and plans between a very low resource party and groups of minions as they moved to disable ship and get control of hostages.
Loads of fun.
In the early boss fight, one PC went down and into death saves but was quickly helped by allies. My PC/players treat down and saving as a high priority risk and tend to react accordingly.Did any characters go down and make at least one death saving throw? If so, did any of those characters die?