AnotherGuy
Hero
I can only speak for myself and then only as a DM, although I know at least 2 of my players feels this way...I'd be curious to hear what those asking for a more explicitly stated game experience from 5e believe that experience to be? And to be fully transparent I find it interesting that those who dislike 5e or don't play it much are often vocal about what it can't do but I don't often see them stating what it does well... on the other hand those who play it extensively seem to state that it can do many things at a satisfactory (not the best) level for their needs...
D&D doesn't bring to the table what I enjoy from fantasy in the various forms of media.
There are definitely quick fixes for the endless cantrips, bloated hit points, super-healing, perfect magic casting, limited conditions, alignment issues, no risk/cost for magic, standard proficiency increase in all things across the board, bounded accuracy breakdown, high magic, broken feats, pointless odd numbered ability scores, dexterity superiority over strength, no tactics in weapons, monster manual = new PHB, d20 being swingy allowing proficient to surpass those proficient, the debate about material components for spells, bulk carrying, broken classes, spells granting auto successes, realism taking a backseat, world building with magic, weapon proficiency being a joke...etc
What it does exceptionally well - you can create a PC super quick and it is an easy engine to modify.