Does the shardmind seem overpowered?

Zinovia

Explorer
They have:
• Telepathy so they can communicate with anything that has a language
• Three starting languages
• Encounter teleport that also gives them combat advantage against foes they were adjacent to
• +2 to three different skills
• No need to eat, breathe, sleep, drink, and resulting immunities from associated penalties
• A scaling resist vs. psychic damage, which is fairly common

Their teleport isn't as cool as the eladrin one because it requires an adjacent enemy to target and is half their speed, rather than 5. It does give you CA vs that target, which is nice. I rate it as comparable.

I noticed that the immunities of other races also scale (by 1/2 level), which I didn't think was initially the case, but I don't have a copy of the PH here right now to check the pre-errataed version. Comparable I guess.

That still leaves skill bonuses to 3 skills, and an extra starting language over most races, along with the whole telepathy thing that renders language almost moot.

Maybe shardminds are balanced with other races, but something about them puts me off. My son's response when we were looking at the PH3 was "They're OP!" I think it's the living construct immunities that make us feel that way. My campaign uses nothing from Eberron, including warforged. As it stands, I will not be incorporating shardminds into my game for now. I can make room for the other races, but these things seem like a jarring discrepancy. They don't fit.

Perhaps we're in the minority here, but I really dislike the shardmind, much as I dislike warforged outside of Eberron. We didn't need a version of the warforged that is smart rather than strong.
 

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In terms of combat statistics, they're nothing too extraordinary, but they have one of the strongest combined packages of non-combat abilities along with they're decent combat ones, yes.
 

Compared to what, though? Telepathy is a very strong out-of-combat ability with some in-combat uses if your DM is a stickler about discussing tactics. Extra languages are redundant with that telepathy, so I think they're irrelevant here. The skill bonuses are nice, but they really get just one more +2 than most other races. Psychic resistance is a middling-quality feature - it's better than Radiant resistance, but not as good as Necrotic or Fire. (I'd rather have a Defense bonus, but YMMV.) And having no need to eat or drink is of frankly limited in-game usefulness... It's awesome in certain environments, but probably useless for 95%+ of 4e adventuring.

Compare them to Devas, Eladrin, Dwarves, Elves, Humans... I think they're right about on-par.

I think they're probably the strongest race in PHB3, but I also think that, overall, the PHB3 races are weaker than the ones in PHB1+2, flexible ability scores or no.

-O
 


I think Devas are stronger in combat and weaker out of combat.

Intelligence and Wisdom covers a lot of non-combat skills, and MoTL can be used in skill challenges. In my game I find that the Deva Shaman is the skill monkey of the group. Nobody trained in Thievery? Not a problem, the Deva Shaman can handle it. Any time there is a critical skill check, the Deva seems to be volunteered for it, except when Charisma is needed.

I think Shardminds have a great combination of racial features. But they are no Dwarf, Dragonborn, or Drow. Certainly not overpowered.
 

If Minatours and Wilden were at all decent races. Like if they didn't completely suck at most things, then we wouldn't be having this discussion.
 

If Minatours and Wilden were at all decent races. Like if they didn't completely suck at most things, then we wouldn't be having this discussion.
Dude, they're cows and trees. Go ask a cow and a tree to do something. They're almost certainly going to suck at it unless you order them to "chew cud!" or "be deciduous!" It's no surprise that the minotaur and wilden aren't good at everything.

Not like rocks. Rocks are awesome.
 

Dude, they're cows and trees. Go ask a cow and a tree to do something. They're almost certainly going to suck at it unless you order them to "chew cud!" or "be deciduous!" It's no surprise that the minotaur and wilden aren't good at everything.

Not like rocks. Rocks are awesome.

But... paper beats rock... paper.

Anything defeated by paper can not be awesome! :p
 

But... paper beats rock... paper.

Anything defeated by paper can not be awesome! :p

I don't know. Paper can be pretty dangerous in D&D.
dnd%20maneating%20paper.jpg
 


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