Caster supremacy is hardly off-topic when the topic is making a full caster class even more versatile. And it does go all the way back to the earliest days of the game, heck, when you hear anecdotes from the playtesting of the original D&D, it seems like everyone was playing magic-users.Wow, this only took one post to derail into "caster supremacy wotc hates martials!"
I don't think that's a big issue, 2 spells known/level is plenty, it's the most the wizard has ever gotten automatically (heck, in the early days, you just got a few starting spells and were on your own from then on). And, while the Cleric & Druid, the other two 'prep'-based neo-Vancian casters, have complete access to their smaller lists, the remaining full casters have far fewer known spells.That's kind of the problem with white-room "wizard supremacy"; people forget that aside from those 2/level spells a wizard's spellbook is basically at the mercy of the DM
Of course, that 2/level is still better than the Sorcerer (and 5th gives them a much better spell list on top of that), which is the closest comparison class if balance is at all your goal.
...wishes he had it so good.Sorcerers know 15 to the wizard's 44.
It's not /based/ on that presumption, it's based on the actual capabilities of the classes, themselves. That it's a bug rather than a feature is based on the presumption that a game should be balanced (which isn't unreasonable) - and, in the context of 5e, that the DM shouldn't have to exert himself to achieve said balance (which probably is unreasonable, IMHO).A lot of this argument about how wizards are stronger than martial classes is based on the presupposition that all classes should be as equally balanced as possible.
Thank you for your honesty.In my ideal world, wizards are puny and weak at low levels, but fearsome and powerful at the highest levels. I like that, to be honest.
I can't agree. 1e AD&D was full of baroque mechanisms that attempted to impose balance on the classes, and admonishments to the DM to be careful messing with those mechanisms. Sure, those attempts were mostly unsuccessful, and only theoretically worked over many levels, but they were there.Back in the early days of D&D perfect class balance was not sought after.
MMOs didn't need game balance because they had PvP, they needed game balance because they were games, that a lot of people actually played, would stop playing if they got bored/frustrated, and couldn't fix with a binder full of house rules.That mindset came later with online MMO's like World of Warcraft that had features like pvp arenas and such. They felt the need to balance classes for that reason.
Ironically, that's the theoretical balance classic D&D was going for. The tremendous magical power of the high-level wizard was balanced by his having sucked out loud at lower levels.some imbalance is OK in my book. When a high level wizard walks into a tavern, you should be in awe of their magic power. But they only got to that point by enduring level after level of being a weakling where the fighters shined.
Meh. Low level 5e wizards can also do amazing things - unlike 1e magic-users, more than 1/day. And, like 3.x wizards, 5e wizards they can do adequate things all day long, just with combat-effective, even flashy, at-will cantrips instead of light crossbows. At the other extreme, 5e limits wizards to relatively few very high-level spell slots/day. So it's not like wizards go through the low-level hazing magic-users did back in the day. Nor are they really all that fragile. They got a HD upgrade, can sport a decent AC, and don't provoke AoOs when casting.To me 5th edition gets it very close to right. A wizard at high levels can do amazing things. But they can also burn through their magic eventually, and they are fragile against attacks.
As long as the combat lasts, that is - and 5e has been carefully tuned for fast combat. And, a fighter /can/ Action Surge to contribute some pretty staggering DPR in one particular round.A fighter may not be as powerful in one round, but they can go round after round of dishing out damage and absorbing a lot as well.
It's not /based/ on that presumption, it's based on the actual capabilities of the classes, themselves. That it's a bug rather than a feature is based on the presumption that a game should be balanced (which isn't unreasonable) - and, in the context of 5e, that the DM shouldn't have to exert himself to achieve said balance (which probably is unreasonable, IMHO).
The observation that classes in D&D aren't balanced is not based on the presumption that balance is needed. The classes are what they are whether you consider balance desirable or undesirable.You just said it's not based on the presumption of needed balance ... then said needed balance is a presumption that is not unreasonable. So color me confused.
A lot of this argument about how wizards are stronger than martial classes is based on the presupposition that all classes should be as equally balanced as possible. Personally I reject that pressupposition.
In my ideal world, wizards are puny and weak at low levels, but fearsome and powerful at the highest levels. I like that, to be honest.
Back in the early days of D&D perfect class balance was not sought after. That mindset came later with online MMO's like World of Warcraft that had features like pvp arenas and such. They felt the need to balance classes for that reason.
That's why, as someone said above, that 4th edition was the most balanced across classes -- because they we're following a design philosophy based on online MMO's.
Wizard player spotted.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.