Does this sound like an Über caster to you?
To stop hijacking another thread: http://www.enworld.org/showthread.php?t=184526&page=1&pp=40
2Ed Player’s Option Cleric based on Finno-Russian legends:
I found my PC notes on Arion Dragomir- my recollection of the PC was a bit off, but not by much.
Does this look like a powerful spellcaster to you?
Major Access (full 7 levels)
Clerical Spheres: All, Elemental Air, Guardian, Protection, Travelers;
Wizard School: Abjuration (only up to lvl 7- 2Ed Clerics didn’t have 8th or 9th
level spell slots)
Minor Access (up to 3rd level spells)
Clerical Spheres: Elemental Earth, Elemental Fire, Elemental Water, Healing, Plant,
Wards
Some have asked why Wizard Abjuration? Or more accurately, why discuss Wiz Abjuration in the 3.X conversion of this PC when Clerics have all the protection spells?
Despite protestations to the contrary, Clerics don’t have Protection from Arrows- it’s a Sorc/Wiz spell- or things like Globe of Invulnerability. Other spells are lower level for wizards than clerics. There were other 2Ed Protection that have simply disappeared.
OTOH, certain spells that are currently Abjurations were not in 2Ed- Shield, for instance, was an Evocation spell, Stoneskin was an Alteration spell.
Other spells this PC used have been removed from the Cleric list altogether, like Antiplant Shell, which is now exclusive to Druids.
His damage dealing spells? Strength of Stone (similar to Bull’s Strength), Fire Trap, Flame Blade, Heat/Chill Metal, Watery Fist, Blade Barrier.
Other issues-
Fine, except that it wouldn't be true to the original source material. I think its much more interesting for a holy man from this culture to be forced to deal with Undead within the strictures imagined by the original poets of the Kalevala & other sources.
Undeath would be an alien and repulsive concept to them, and unlike other PCs linked to the divine, they have no more power over them than most other PCs.
And, as I said, not a bit of the Bard list covers the animist/elemental magic so common in these legends. This PC isn't talking to the 4 winds or the spirit of the road or the mountain.
Of the ones you listed, Alarm, Barkskin and Dispel Magic were on his list of spells. Protection from Energy was broken up into several spells. Blur & Invisibility were illusion spells- not available. He could get rid of it with Invisibility Purge
As noted above, it was things like Antiplant Shell, Protection from Arrows and Globe of Invulnerabilty that he was casting to protect his party. Also on the list would have been Protection from ____ 10' Radius type spells- the 2Ed analogs of Magic Circle against _______- which are not on either the Bard or Ranger list. Occasionally, he'd cast Remove Paralysis or Spell Immunity.
There were also aspects where he'd be worse off under the old rules than the new- instead of Neutralize Poison, he could only Slow or Hold the poison.
I mentioned in the other thread that the Travelers domain is conceptually a good match, but it is radically altered from its 2Ed counterpart. Gone are spells like Create Campsite, Know Customs, Lighten Load or Hovering Road, replaced with more powerful spells like Fly, Dimension Door, and Teleport.
To stop hijacking another thread: http://www.enworld.org/showthread.php?t=184526&page=1&pp=40
2Ed Player’s Option Cleric based on Finno-Russian legends:
I found my PC notes on Arion Dragomir- my recollection of the PC was a bit off, but not by much.
Does this look like a powerful spellcaster to you?
Major Access (full 7 levels)
Clerical Spheres: All, Elemental Air, Guardian, Protection, Travelers;
Wizard School: Abjuration (only up to lvl 7- 2Ed Clerics didn’t have 8th or 9th
level spell slots)
Minor Access (up to 3rd level spells)
Clerical Spheres: Elemental Earth, Elemental Fire, Elemental Water, Healing, Plant,
Wards
Some have asked why Wizard Abjuration? Or more accurately, why discuss Wiz Abjuration in the 3.X conversion of this PC when Clerics have all the protection spells?
Despite protestations to the contrary, Clerics don’t have Protection from Arrows- it’s a Sorc/Wiz spell- or things like Globe of Invulnerability. Other spells are lower level for wizards than clerics. There were other 2Ed Protection that have simply disappeared.
OTOH, certain spells that are currently Abjurations were not in 2Ed- Shield, for instance, was an Evocation spell, Stoneskin was an Alteration spell.
Other spells this PC used have been removed from the Cleric list altogether, like Antiplant Shell, which is now exclusive to Druids.
His damage dealing spells? Strength of Stone (similar to Bull’s Strength), Fire Trap, Flame Blade, Heat/Chill Metal, Watery Fist, Blade Barrier.
Other issues-
So, when the party asks you to Turn Undead, you just refuse to?
You can. Though it would be I think showing a poor imagination to do so. Instead, you could sing:
<snip>
Which is how one other author who has some small amount of respect had his Kalevala inspired character turn undead. Or you could actually show a bit of creativity and sing your own cuplets.
Fine, except that it wouldn't be true to the original source material. I think its much more interesting for a holy man from this culture to be forced to deal with Undead within the strictures imagined by the original poets of the Kalevala & other sources.
Undeath would be an alien and repulsive concept to them, and unlike other PCs linked to the divine, they have no more power over them than most other PCs.
Well, that's easy to deal with for a bard - since you select your repertoire of spells from a list, you simply choose those that are not flashy, have a little healing, and a buffing. Let's see, for a 10th level bard you could select:
<snip>
There. No flashy spells. A little healing. A little buffing. Some movement stuff. That wasn't hard, despite your constant protestations.
And, as I said, not a bit of the Bard list covers the animist/elemental magic so common in these legends. This PC isn't talking to the 4 winds or the spirit of the road or the mountain.
1) The core set of spells for this PC- protective spells- are almost entirely absent from the spell-lists of those 2 classes.
Which protective spells do you think they need? Alarm? Barkskin? Blur? Dispel Magic? Displacement? Invisibility? Protection from Energy? Resist Energy? Because, you know, those are all on the bard and ranger lists.
Of the ones you listed, Alarm, Barkskin and Dispel Magic were on his list of spells. Protection from Energy was broken up into several spells. Blur & Invisibility were illusion spells- not available. He could get rid of it with Invisibility Purge
As noted above, it was things like Antiplant Shell, Protection from Arrows and Globe of Invulnerabilty that he was casting to protect his party. Also on the list would have been Protection from ____ 10' Radius type spells- the 2Ed analogs of Magic Circle against _______- which are not on either the Bard or Ranger list. Occasionally, he'd cast Remove Paralysis or Spell Immunity.
There were also aspects where he'd be worse off under the old rules than the new- instead of Neutralize Poison, he could only Slow or Hold the poison.
I mentioned in the other thread that the Travelers domain is conceptually a good match, but it is radically altered from its 2Ed counterpart. Gone are spells like Create Campsite, Know Customs, Lighten Load or Hovering Road, replaced with more powerful spells like Fly, Dimension Door, and Teleport.
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