Does this sound like an Über caster to you?

Dannyalcatraz said:
Problems with that build include:

1) Power over the Undead- alien to the source material.

Not entirely sure, what you mean by this... Rebuke Undead, maybe Command Undead spell?

Or do you mean it the other way around... the character would have it, but shouldn't? :)

2) Still has ASF problems.
3) Lacks the protection spells of the original.

Sure, there will always be some mechanical differences, but the concept as a whole should be close at least. More than a somewhat close match is hardly doable, especially when you are only using the Core rules... otherwise there are better options, of course. :)

Bye
Thanee
 

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My original purpose in bringing up this PC in the other thread was to counter the implication that any build requiring stepping outside the Core books was inherently munchkinny. (Eventually, I'll be posting some others in that thread.)

The original 2Ed version of PC does an excellent job of modelling the Finno-Russian heroic archetype. He's a competent fighter, fairly comfy in the wild, and casts primarily protective and animist/elemental magic, and nothing is flashy- his biggest damage spell is Blade Barrier & every other one is 3rd level or lower. There isn't even the hint of blasting power in his list- he couldn't "go nova" even if he wanted to. From 1st to 20th level, he stays within those confines.

Translating this PC into Core 3.X (without optional rules or DM tweeks) will cause him to twist away from the source material in different ways, regardless of build. Spells he shouldn't have a sniff of are part of his potential (Flame Strike). Some he should have have been shifted onto the lists of other classes (Protection from Arrows).

While I have no problem with RPGs that don't penalize spellcasters for wearing armor, or have differences between Arcane & Divine magic, D&D has those concepts within it. The 2Ed version has ZERO concern with those issues- he casts his arcane Abjuration spells as cleric spells, but his tradeoff is that he never gets beyond 7th level spells (nor will he ever have access to any wizardry BUT Abjuration spells).

Each Core 3.x variant proposed thus far has certain abilities that don't belong within the archetype (see below), and would thus require some kind of alteration in order to stay true, or will lack certain features.

Re: Power over the Undead
do you mean it the other way around... the character would have it, but shouldn't?

Yes. There really isn't a concept of "undeath" in the Kalevala or any of the stuff I found in Bullfinch's or Larousse books of mythology covering the legends of Finland, Lapland, or Russia.

Thus a PC built with any clerical levels at all would have an advantage he really shouldn't. How big that advantage actually is depends upon the campaign and personal perception, but it shouldn't even be there.
 

Dannyalcatraz said:
My original purpose in bringing up this PC in the other thread was to counter the implication that any build requiring stepping outside the Core books was inherently munchkinny. (Eventually, I'll be posting some others in that thread.)

The original 2Ed version of PC does an excellent job of modelling the Finno-Russian heroic archetype. He's a competent fighter, fairly comfy in the wild, and casts primarily protective and animist/elemental magic, and nothing is flashy- his biggest damage spell is Blade Barrier & every other one is 3rd level or lower. There isn't even the hint of blasting power in his list- he couldn't "go nova" even if he wanted to. From 1st to 20th level, he stays within those confines.

Translating this PC into Core 3.X (without optional rules or DM tweeks) will cause him to twist away from the source material in different ways, regardless of build. Spells he shouldn't have a sniff of are part of his potential (Flame Strike). Some he should have have been shifted onto the lists of other classes (Protection from Arrows).

While I have no problem with RPGs that don't penalize spellcasters for wearing armor, or have differences between Arcane & Divine magic, D&D has those concepts within it. The 2Ed version has ZERO concern with those issues- he casts his arcane Abjuration spells as cleric spells, but his tradeoff is that he never gets beyond 7th level spells (nor will he ever have access to any wizardry BUT Abjuration spells).

It has already been noted that this character is perfectly modeled as you want it to be by using the 3e bard class with perhaps a hint of ranger or druid in it and the simple selection of the right array of spells from the standard lists. Your objections basically amount to "I don't want to write bard on the character sheet", and "it isn't as super-powered as my 2e skills and powers priest was". At this point, you are just being contrary for contrainess' sake.
 

So (just so I don't have to go reading through lots of other stuff to get to the same answer) - what *is* wrong with the whole Bard and/or Druid and/or Ranger and/or Cleric idea with selective spell and possibly even ability use, again?

I am not setting out to imply that there is (or isn't) anything wrong with that idea, by the way. Just curious.
 

Dannyalcatraz said:
He's a competent fighter, fairly comfy in the wild, and casts primarily protective and animist/elemental magic, and nothing is flashy- his biggest damage spell is Blade Barrier & every other one is 3rd level or lower.

Yes. There really isn't a concept of "undeath" in the Kalevala or any of the stuff I found in Bullfinch's or Larousse books of mythology covering the legends of Finland, Lapland, or Russia.

I find it interesting that you are so concerned about getting only those things found in the source material to the point of denying that the character could ever turn undead, and yet having Blade Barrier doesn't bother you at all.

Rusalka? Koshei? How much Russian and Finnish mythology have you really read? There are all sorts of things that depending on your interpretation could be undead, and as a tradiational Shamanic religion there is absolutely no reason that the Finnish shaman-priest singers would or couldn't have power against the dead or have no interaction with the spirits of the dead.

You snipped out the central part of my post - Tom Bombadill's song of power against the Barrow Wight. You recognize that Tom Bombadill is inspired by Finnish lore, right? Heck, much of the language of The Lord of the Rings is inspired by Tolkien's love of the Kalevala.

Thus a PC built with any clerical levels at all would have an advantage he really shouldn't. How big that advantage actually is depends upon the campaign and personal perception, but it shouldn't even be there.

You aren't trying to model the source material. You are trying to model YOUR source material. You have taken your own opinions and interpretations for facts. You get to decide where its 'Ok' to bend the source material ('Blade Barrier', good) and where it is not (turning undead completely out of the question). These are not however objective standards and they are nit picky to boot. So what that you don't have the exact same spell list as your 2nd edition character. No one's 3rd edition character has the exact same spell list as a 2nd edition counterpart. But a spell list is not a concept.
 

Celebrim said:
You aren't trying to model the source material. You are trying to model YOUR source material. You have taken your own opinions and interpretations for facts. You get to decide where its 'Ok' to bend the source material ('Blade Barrier', good) and where it is not (turning undead completely out of the question). These are not however objective standards and they are nit picky to boot. So what that you don't have the exact same spell list as your 2nd edition character. No one's 3rd edition character has the exact same spell list as a 2nd edition counterpart. But a spell list is not a concept.

I brought this up in the other thread too in the context of animal companions and druidic shapeshifting being descibed as an anathema to the Russo-Finnish source material. Of course, several characters in the Kalevala (Vanimoinen, Kullervo, etc.) have animals accompany them in various adventures in a manner that would seem to be best modeled using the animal companion mechanic. Some change shape in a way that suggests the shapeshift ability (Vanimoinen again, Lemminkainen, etc.)

Really, it seems to me that the OP isn't trying to make a Russo-Finnish hero true to the legends and myths of the region, but is instead trying to make a character that fits his 2e Skills and Powers set up.
 

spelling correction

How much Russian and Finnish mythology have you really read?

Fair question. I do not claim to be an expert & the PC was built solely on my personal exposure- nobody else in my group is familiar with anything beyond the typical Norse/Greco-Roman/Egyptian mythologies.

I've read the Kalevala, as well as Larousse's Encyclopedia of Mythology's entries on the myths of Finland, Lapland, Russia & the Slavic lands. While the info in the Larousse is broad, it is neccessarily shallow- while it may record that a warrior retrieved a weapon that enabled him to defeat an ogre, it may not reveal that he had to change shape to recover that weapon. ( http://www.amazon.com/Larousse-Encyclopedia-Mythology-Robert-Graves/dp/0517004046 )

I've also seen a half dozen (dubbed) Finnish movies based upon the Kalevala (they are what drove me to read the book) and a couple of (subtitled) Russian movies based on their legends. IMHO, they're similar in accuracy to The Ten Commandments treatment of the story of Moses- hit the high points, fiddle with the details, and look good while doing it. I also picked up (a little) more on Russian legends from visiting some museums in Moscow and St. Petersburg.

Despite your accusations, I did not come up with a list of abilities and retrodesign a concept- had I not read the Kalevala and Larousse & seen those movies, I would have been playing something entirely different.

Besides that, I'd argue that any attempt to model an RPG PC on a heroic archetype from someone else's work- be it mythology or a novel- it will perforce be done through the filter of that person's perceptions. My Finno-Russian priest PC concept differs from yours potentially as much as yours would from one done by an ancient Finn apported to modern times.

If you have indeed read more of the stuff (and more recently), I can see how your concept would differ from mine- including in terms of accuracy.

Just because an artist persists in depicting Vikings with horned helmets doesn't mean he's trying to deceive people about their armor- he may genuinely not be aware that their helmets didn't have such accoutrements.

But to sit there and impugn my integrity as a gamer? You don't know me.

Re: Blade Barrier-

That spell was part of the Guardian Sphere.

The PC's entire list of 6th level spell options are (in order of the list of Spheres listed): Speak With Monsters, Whirlwind, Blade Barrier, Forbiddance, Antianimal Shell, Monster Mount, Invulnerability to Magical Weapons & Repulsion. If I exercised the restraint people aparently think I lack, I need never take Blade Barrier. In fact, spells like Invulnerability to Magic Weapons, Monster Mount (summons 10HD total of creatures to ride), Antianimal Shell, and Repulsion would be higher on the list than Blade Barrier.

In 2Ed, Major access to any other Clerical sphere the PC already had minor access to had one or more anti-thematic or big damage spells- Tsunami, Firestorm, Earthquake, Crushing Walls, Tentacle Walls, Undead Ward, Dragon Bane, etc.

The one that didn't was Plants, which would have given Wall of Thorns (less damage per round, but much a much thicker barrier that lasts much longer (turns instead of rounds). However, that was a much bigger and more powerful Sphere. To get the points for THAT, the PC would have to drop Guardian altogether, AND I'd have had to convince the DM to grant me Major Access to a Sphere that was the forte of Druids. It also would meant the PC was protecting himself more and the party less.

Taking the similarly powerful & similarly priced Animal Sphere would have introduced problem spells like Summon Insects, Giant Insect, Creeping Doom and Reincarnate.

I could have kept access to the Guardian Sphere to Minor or dropped it altogether, losing spells like Light/Darkness (and the Continual versions), Glyph of Warding, Dispel Evil/Good, and Abjure.

With those points, I could have added another Sphere, like War, Time, Astral or something else inappropriate. Other options in the same point range were decreasing casting times, gaining followers, being immune to charm, adding to the PC's weapon list and the like.

In that light, one antithematic spell was no big deal, especially, as I pointed out, I didn't have to choose it.

Re: Bard-

As an arcane caster, it lacks the connection to the spiritual or divine. While that may not matter in a campaign where that line is handwaved away, that simply isn't an option with my DMs.

If I want a PC that has full priestly duties and functions- which I did- the PC has to be a divine caster of some kind.

Re: Clerics & Undead-

The 3Ed system has the Domain system for clerics, which, while elegant, does force certain things upon a

The only mention of spirits of the unliving of which I am aware is in reference to talking to spirits in Tuonela...but it was just talking, like when Orpheus went to Hades to bargain for the return of his love. AFAIK, those spirits never left Tuonela- there was no physical interaction or risk of them slaying you.

This, coupled with the way the heroes addressed natural spirits led to my comment in the other thread which mentioned the OA Shaman (and, as I recall, the KoK Shaman) does precisely this. Of course THAT class would be inappropriate for this PC on so many levels. And (of course) neither one is Core.

So, yes, with my knowledge of Finno-Russian legends, I don't see Turning Undead as appropriate.

And, unlike the Blade Barrier spell, its an inherent part of the cleric class. To have the power and not use when it is needed will tend to cause conflict at the table- especially if someone else's PC dies because of it.

Heck, a DM could even consider that non-use as an event that has impact upon a PC's alignment.

Re: Druids & Shapechange-

The original 2Ed ones had a lot of quasi-Celtic stuff, including advancement by combat for anything beyond 11th, so I dismissed that class.

Like I said in the other thread, I simply don't have any recollection of any shapeshifting beyond simple illusory effects similar to those achievable with Alter Self, but I haven't read the Kalevala since 1996 (the same year the Player's Option books came out). Its completely absent in the Finnish & Russian movies (though I recall a scene in which one hero "Enlarged"- though its unclear as to whether that was allegory or not). There was also little mention of it in the heroes mentioned in Larousse, so I figured it was pretty rare..

Combine that with the advancement by combat thing above, and I probably didn't even consider the Druid when attempting a 3Ed version of the PC.

If its true that there is more powerful shapeshifting than I recall in the Kalevala- my bad.

Re: The as yet unmentioned 2Ed Shaman in Player's Option

It exists.

It has the spirit mechanics that show up in the OA Shaman (communicating with and getting spells from Spirits of the Dead, Animals, and Nature), and as long as the PC never performed the rites to take on any more than a Minor Spirit of the Dead, there wouldn't have been a problem with anti-thematic things like raising the dead. A Minor spirit could provide things like augury, feign death, prayer or speak with dead- similar to the level of communication with those in Tuonela.

It has almost the same spell list as the PC I described above, with some slightly different Major Spheres, and fewer Minor Spheres. The weapon selection would not have changed, nor would the armor. I can't find a THAC0 or HD for the class, but it probably falls under the general 2Ed rule that all Priests use a D8 and have the same THAC0. (The Crusader differs in some regard, but lists its exceptions explicitly.)

Its listed as using all of its Player's Option points, its major differences:

1) It has Turning Undead as the priest (which I subbed for the the cheaper Inspire/Enrage Allies)

2) It does not have Wizardly Abjuration.

I honestly have no idea why I didn't use it- it would have saved me time in creating the original PC. :confused: If nothing else, I could have use the class as written, just subbing out the Turn Undead for other spells or something.

(Closer read of the class reveals access to the Creeping Doom spell from the Animal Sphere and the access to the Summoning Sphere may have factored into it...)
 
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Dannyalcatraz said:
If I want a PC that has full priestly duties and functions ... the PC has to be a divine caster of some kind.
Nonsense. Neither the PCs nor the NPCs must be aware of the game's mechanics; for them, an arcane caster can derive his casting ability from the gods just as easily as any cleric. Molehill.
And, unlike the Blade Barrier spell, its an inherent part of the cleric class. To have the power and not use when it is needed will tend to cause conflict at the table- especially if someone else's PC dies because of it.

Heck, a DM could even consider that non-use as an event that has impact upon a PC's alignment.
You're looking for problems here. You say you can't use it, but also its non-use is equally bad: ask your DM for turning feats and only use your turns-per-day to power those. Problem solved.

The original 2Ed ones had a lot of quasi-Celtic stuff, including advancement by combat for anything beyond 11th, so I dismissed that class.
Are you dismissing 3e druids because of a 2e level restriction? Or are you dismissing 3e druids because they don't have a 2e restriction? Because you seem to dismiss them out of hand.

The as yet unmentioned 2Ed Shaman in Player's Option

It exists.
If you love it, then convert it. But to say that 3e can't model the concept is purposely ignoring the myriad options presented.
 

Nonsense. <snip> Molehill.

My DMs would beg to differ.

ask your DM for turning feats and only use your turns-per-day to power those.

My DM's are generally disinclined to do things like that. A recent campaign opened up to 3.5 Core books- I asked to play a Warmage. I'm playing a Sorcerer.

Even if the PC did have access to turning Elementals, for instance, the PC wouldn't have the core power to turn undead removed or altered. The DMs simply wouldn't do that. Think I'm kidding? As I've already stated, I tried to have the Hide in Shadows, Move Silently, and other abilities of the original 2Ed version of this PC limited to wilderness only- but the DM wouldn't. I doubt that modifiying Turn Undead would be allowed either.

So, the first player to lose a PC due (in part) to the priest not turning undead and attempting to shift the combat odds will ask "Why didn't you turn undead- your PC is a Priest, right?" I'd respond "Yes- he doesn't turn undead, though." "Is he a Druid?" would come the next question, to which I'd answer "No." If I prevaricate, they'll try to pin me down- "He's a divine caster- meaning Cleric, Druid, Paladin, or Ranger- which is it?" If the answer is either Cleric or Paladin, then I get accused of being a jerk or worse for not using the power to turn undead.

That's what I meant about hard feelings at the table- its not the PCs being aware of the priest's abilities, its the players, including the DM who factors in the PC's ability to turn undead into his encounters.

Are you dismissing 3e druids because of a 2e level restriction? Or are you dismissing 3e druids because they don't have a 2e restriction? Because you seem to dismiss them out of hand.

Not quite- I dismissed 3.x Druids because of the rejection of them in 2Ed (for the level restriction involving combat) that, while absent in 3.X, probably held over as a mental idea of "The class didn't work before so it won't work now..." combined with my apparent misrememberance of Shapeshifting in the Kalevala- like I said, I simply don't recall that much of it, and that is apparently an incorrect perception.

To be clear- I'm pretty lenient as a DM- HRs, tweeks & 3rd party stuff are all part of games I run. (Heck, even in 1 & 2Ed, I used Judge's Guild and HERO elements in my games for certain things.) I figure anything I allow a PC to do can be done by an NPC, so the game stays balanced.

Most of my fellow Player-DMs are not so open minded. No PrCls outside of the DMG...assuming any PrCls are allowed. No base classes outside of Core. No Unearthed Arcana, Psionics etc. Feats & Spells outside of the Core (WoTC only- no Paizo or any other 3rd party sources) approved on a case by case basis, and then only rarely. Alternative/HR are minimum- RAW carries the day for classes & races- what is interpreted is interaction of spells & feats or other odd interactions, and most of that is campaign-specific.

Only a couple of them besides me even run 3.5.
 

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