wayne62682
First Post
I'm planning on running the Savage Tide Adventure Path online in the near future and one of the changes I made was to replace the Fighter with the "Thug" Unearthed Arcana variant (4+ skills, add Bluff, Gather Info, Knowledge [local] and Sleight of Hand as class skills, lose prof. with medium and heavy armor). However, I decided to grant back the 1st level bonus feat (after all, you give up two feats). A potential player brought up that he wants a noble sort of warrior type, and asked if I would allow Diplomacy, Knowledge (nobility) and Tumble as class skills as well. He doesn't want to take the Swashbuckler class, however due to the crunch (and doesn't enjoy class dipping).
Would it be that unbalanced if I add Diplomacy and Knowledge (nobility) to the "Thug" class (that I really should rename, but don't know what)? I doubt I'll add Tumble because that should be the domain of rogues and swashbucklers.
Would it be that unbalanced if I add Diplomacy and Knowledge (nobility) to the "Thug" class (that I really should rename, but don't know what)? I doubt I'll add Tumble because that should be the domain of rogues and swashbucklers.