starwed said:FWIW, there's a psionic enhancement that deals an extra 1d4 force damage for a +1 cost. That's clearly superior to 1d4 sonic damage, but doesn't seem overpowered either.
Which book is this in?
starwed said:FWIW, there's a psionic enhancement that deals an extra 1d4 force damage for a +1 cost. That's clearly superior to 1d4 sonic damage, but doesn't seem overpowered either.
two said:Actually, Silence kinda IS a be-all end-all spell.
A readied silence (to cast when an enemy starts casting his spell) stops 99% of all enemy spellcasting, cold, period, done, finished.
This is obviously a bit batty; a 5th level cohort with a wand of silence stopping every enemy spell except those that are "silent" (metamagic)?
KarinsDad said:Which book is this in?
ThirdWizard said:Yeeaahhh... except that a wand of silence has a save DC of 13, so it will never stick.
And, if you cast it on an object/willing creature near the caster, he'll lose that one spell... then move.
Sound of Azure said:Psychokinetic Quality (+1 value) In the XPH, page 166
There's also a burst version immediately below it.
Not really. Sonic and acid still have to get through hardness, and 1d6 isn't going to do much against even non-magic metal weapons (hardness 8) or +1 wooden weapons (hardness 7).Sound of Azure said:Also of note is that a screaming weapon would be great for sundering attacks (as would acid weapons).