diaglo said:didn't allow the first UA so why should i allow this one?![]()
Morpheus said:Unearthed Arcana is just any other product that is put out by any company, not just WotC. The DM has the final say as to what can be included and what can't. Also, I'm a big believer in trying something out and if it doesn't work out well, then getting rid of it. <snip>
I think if you approach any of the changes as provisional and that they can be dropped by your say, you should be all right.
P.S. Ignore the whining by the players no matter how much they do...![]()
Henry said:...toned back the spell power special ability of prestige classes...
Umbran said:And, in order to support Henry's position, I'll contradict him. Look at the Mystic Theurge, a PrC with massively enhanced spell power. WotC isn't even consistent!
So, in the end, I don't think Unearthed Arcana makes the job of a DM any more difficult, in that a good DM needs to learn how to pick and choose and how to say "No".
RFisher said:I've long had a simple answer to players who complain too much about my choice of which options to allow:
"OK. You DM."
Seriously. I'm always pretty open to allowing the players to play the game they want to the way they want to. I'll allow the players to argue the case & try to change my mind about something. Once I make a decision, though, if players don't like the choices I make as DM, I'm more than happy to step aside and roll up a PC.