D&D 5E Does Wild Shape Ever Get More Than Two Uses?

2 per short rest is generally 1 per fair fight, 2 per hard fight, and you'll probably hang onto your form through an easy fight. It also makes the Elemental Form a real choice, something you only use in really hard fights.
 

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Think of the Moon Druid's shapechange as "unlimited, but you have to take a break and recharge for an hour every once in a while."

Seriously, 2 shape changes per short rest is fantastic.

I know, I was just stating that I play a lot of Half-Orcs and the like, and it slipped my mind that there are actually abilities that recharge after Short Rests.
 



Yeah, even my Land Druid finds it incredibly useful.

Oh, we need to track someone?
*Becomes a Wolf*
*Rolls Survival tracking check with Advantage*
*Finds them easily*

Oh, we need to climb to the top of a tall rugged chute?
*Grabs grappling hook and rope*
*Casts Guidance*
*Becomes Panther with 40' climbing*
*Uses Guidance*
*Climbs easily*
*Fastens and lets down rope*

I think it lets a Druid become an incredible 'skill monkey' due to the individual abilities the animals give you. Fast movement, burrow, climb, swim, fly, darkvision, blindsense, advantage on perception rolls, etcetera. That sort of thing can trivialize a large number of obstacles.

And we have a Warlock so we short rest frequently. I rarely run out.

It's frustrating for the party's other skill monkeys.
 

As stated, it's 2 per short rest.

However, what you can turn into changes. You get to be bigger and bigger animals, with swimming and flying. Possibly even an elemental.
 

Oh you also get all the wildshapes at level 20, which is super fun.

The scaling for Wild Shape is it's duration. By level 4 you can explore for an hour, take a short rest, and still be in animal form.
 

Comparing it to Barbarian Rages that start out 2 per long rest and increase to 6 per long rest, and then unlimited at 20 (like druid Wildshapes), I personally would rather have 2 per short rest Wildshapes. Or Rages for that matter.
 

Would having to trade spells slots for an extra wildshape balance it? Such as if you want an extra wild shape you have to give up 3 1st level spell slots. Would allow moon druid to shift from primary spellcaster to a front line fighter without being able to cast spells all day long after their wild shape is over. Also a nice way to scale it with levels
 

THREAD NECRO --- druids aren't supposed to do that!? ;)

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Would having to trade spells slots for an extra wildshape balance it? Such as if you want an extra wild shape you have to give up 3 1st level spell slots. Would allow moon druid to shift from primary spellcaster to a front line fighter without being able to cast spells all day long after their wild shape is over. Also a nice way to scale it with levels

IME moon druids can already handle being front line even with limited uses since it lasts for an hour or longer each use.

However, if you wanted to do something like this I would require maybe two spell slots equal to the CR of the creature you are changing into, minimum two 1st level slots for CR 1 or lower. You could try it out to see if it works or is too restrictive.
 

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