doctorbadwolf
Heretic of The Seventh Circle
I’d rather give all martial classes optional access to maneuvers.To me the best solution is to not attempt to merge the simple athletic fighter and the the complex mental fighter.
The Champion would be the simple fighter with action surge. It would have the Samurai, Cavalier, Brawler, Brute, subclasses.
The Fighter would be the complex fighterwho has maneuvers as base. Al the magicky and warlordy subclasses go here: Battlemaster, Echo Knight, Eldritch Knight, Psi Warrior, Rune Knight, Warlord
Basically if I were designing a new edition and pitching a new model for martials during playtesting, all martial classes would be designed with part of their power budget assigned to 3 options. Half-casting* with a unique spell list, manuevers with a unique list and superiority dice as the same power level as half-casting, and a third option that is particular to that class.
Then I’d split the fighter into a few classes.
*half-casting. All spell casting could progress at the same level rate, but with different spell level caps. So the Ranger gets 3rd level spells at level 5, but never gets 6th level spells or 6th level slots.