John R Davis
Hero
Some feats are pretty strong to the point of really reducing threat at low level. So more flavoursome feats 'maybe'.
My point is that "less good" is not the same thing as useless or unwanted. I can think of situations where the barbarian might reach for that flaming longsword instead of her greataxe.It's not just not optimal. It's literally less good. That's my point. Why would you choose to use something that is (at least for some example situations) actually worse?
Yeah, I agree. This is why I'm leaning toward allowing short list of about 6-12 specific feats, instead of allowing 1st level characters to choose any feat they wish. The feats I'm talking about are the ones that nobody ever takes because they aren't worth the +2 ASI cost. (That's why I'm giving them away for free!)Some feats are pretty strong to the point of really reducing threat at low level. So more flavoursome feats 'maybe'.
No worries there; we're all honest enough with ourselves to freely admit that.I really don't think the PCs need any "freebies", unless the players are willing to admit they suck at playing the game.
True, not every bit of loot is going to perfectly align with what the player wants for their character and that’s fine, but feats to my understanding are viewed as much more of a character customisation feature, they’re inherent, so when the GM starts interfering with that it provokes a more emotional response as it’s generally agreed that a GM doesn’t interfere with CC except in a few situations like having a few ground rules ‘I don’t allow dwarves and halflings in my world’ or ‘X subclass/ability/ect is banned at my table’ or perhaps later in the game approaching the player to discuss ‘hey i was thinking that it would be interesting and thematic if X happened to your character given what happened last session’ or ‘your character is really powerful and throwing off all my encounters/puzzles, could we discuss making some adjustments to them?’I guess I want to avoid the former, but I don't think the latter is a problem? Seems like it would be a similar situation to the GWF barbarian finding a really cool flaming longsword in a treasure hoard. Not every piece of treasure is going to be 100% optimal for every character in the group, right?
I think it’s more that the character gen feat, at least in this situation, is intended to be more of a thing to enhance character flavour rather than mechanical effectiveness, but because feats are so thin on the ground and compete with ASI’s players will 90% of the time go for optimisation over the more narratively apt choices for their charactersToday I was making encounters for my party and remembered this discussion. Why is it a bad thing for the players to chose the strongest and combat focused feats? If they want to feel porwelful...sure? that just lets me make tougher encounters to throw against them....