Desdichado
Legend
I use the Angry GM strategy, also published by Bardzilla as Improved Travel. It replaces the random encounters mechanic and works for any system.
My current game has no random encounters in core, but has some as setting elements.Vote for the option that best fits your table, and add any clarification or nuance in the comments.
encounter ≠ combat.Slight Aside: "Not really, maybe once or twice in an adventure" is an oxymoron for me as I generally have one or two combats ONLY in an adventure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.