Does Your Group Abuse NPCs?

jodyjohnson said:
The whole "Balanced Encounter Guarantee" is reserved for heros or at least those playing within genre. If you leave the harbor of the genre expect to feel the fury of the open sea.
Excepting only that the "Balanced Encounter Guarantee" is no guarantee at all. It is purely an urban myth for D&D that all encounters should have EL equal to the level of party, and highly limited game of D&D it would be if the DM ran it that way. The so-called "guarantee" in the DMG is that encounters should constitute a range of EL's from "Easy (EL lower than party)" to "Overpowering (EL 5+ above party)".

Otherwise I agree.
 

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We were never like this even when I started in 1st Edition at 10 years old. My PCs follow the law whenever there isn't a really good reason to ignore it (killing a peasant is not a really good reason).
 

Bardsandsages said:
...He thought "Cool! I'm a blackguard!" Until I made him hand over the character sheet because the character was now an NPC hellbent on destroying the party.

Oddly, I never have this problem when I run evil campaigns. The party is always paranoid that their good-aligned adversaries will find their whereabouts and come attack them. So they rarely abuse NPCs in towns and cities.

In my not so humble opinion, if you're the type of DM who doesn't mind running Evil campaigns, forcing the player to give up the Blaggard (err, Blackguard) was a mistake... unless of course the Player was just a (expletive deleted). Of course, I realize there are numerous variables for which I am uninformed... so I will have to assume you did what any sane DM would have. :p
 

SpiderMonkey said:
My group is generally great with NPCs, whether I'm DMing or playing. However, one player with a mischievous streak and a short attention span sometimes just does stuff for the heck of it. The party usually sorts this out themselves. Example:

In a recent Ravenloft game, our group was trying to spring a prisoner from a tower in the middle of a town. The region was known for having a reaving Red Dragon, so we waited until night, tossed a bunch of alchemist fire jugs on stone buildings and had a summoned griffon let its silhouette be seen against the night sky. The guards distracted we retreived the prisoner and headed out of town, lobbing alchemist fire at more stone buildings. As we were a generally (except for the one player) good-aligned group, we made sure no one would throw any on anything actually flammable or hurt any people.

Our deviant, naturally tried lobbing some at some fleeing innocents, which my cleric of Odin healed. My cleric is pretty...hardcore...let's say, when it comes to morality. He had already set himself on fire to buy the party time to flee from some swarms and so felt he had earned the right to do the following:

That night at camp my cleric woke Deviantboy up by dashing a jug of alchemist fire on him. As DB woke, my cleric basically said, "As you have put others to the flame, so does this flame judge you. Survive, and you may continue to live." Luckily, I won the initiative and readied an action; if he acted hostile, he was gonna catch a Hold Person. Probably needless to say, one Hold Person and a coup de grace later, we had one less impulsive tard in the group. Harsh? Maybe. But, strangely enough, the other players didn't have a problem with it at all.

Clerical justice! I love it! Another reason Clerics have (In my view) replaced Paladins in everyway meaningful to the game!
 


I remember back in the early days of 2e; my group was merciless to NPCs! Despite the alignment on characters sheets, everybody was playing Chaotic or Neutral Evil... especially the Paladins. I guess we were just doing things we'd never dream of doing in real life. Escapism?
 


Abraxas said:
When every NPC is a jackass, when every NPC backstabs the PCs, when every NPC triple charges for goods/services even after the PCs save the town because its the heroic thing to do, the players tend to get a bit adversarial with them.

You played with that guy too, eh?

Nomad4Life said:
I do not participate in games where the players can freely wander around and commit Stupid Evil acts without harsh consequences, either as a player or as a GM.

Me neither. I make it clear that I play it like it is a real world and these are real people. That there are very real consequences for acting that way, just like there are in the real world.

But hey, I stop by the County Jail every day for my real life job, so I often get to meet people who don't get that clue in the real world!
 

Drowbane said:
Thats sounds... unwholesome. Do tell!


Oh. it's just a Monty Python's Holy Grail reference, really, but I did use the character one time to thwart just the sort of behavior this thread decries. I had a group of players who had no actual sense of adventure. Their Modus Operendi resembled a gang of witless street thugs simply looking for trouble. They abused absolutely anyone they would run across and I figured before I told the group it wasn't a game I wished to run I would have a bit of fun. So, as they chided and badgered an old woman while trying to secure lodgings for a night, up rolled the cart of traveling Shrubber, Roger. I described the creaking cart lumbering down the trail. How it slowed to a stop and the look of disdain on the face of the lone occupant. He looked them over, said his piece about "the troubled times in which we all live" and then sighed. Just as the party began to tear into him with their vile retorts, I had Roger the Shrubber, a druid twice their level, basically kick them all to sleep.
 


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