Magister Ludorum
Adventurer
We don't use inspiration at all. We feel that it is a mechanism for rewarding players for playing "the right way(tm)" or for disrupting the game by trying to be "entertaining".
We tried it. One by one, players announced to the table over a few sessions that they were opting out, and refused inspiration when offered. We were insulted that the rules thought we needed a cookie to play our characters .
We allow each player one "hero point" they can use in the same way inspiration could be used. It refreshes at the beginning of the next session, or when they accomplish a character goal. No one can have more than one at a time.
We tried it. One by one, players announced to the table over a few sessions that they were opting out, and refused inspiration when offered. We were insulted that the rules thought we needed a cookie to play our characters .
We allow each player one "hero point" they can use in the same way inspiration could be used. It refreshes at the beginning of the next session, or when they accomplish a character goal. No one can have more than one at a time.