Zakraylia, the Fallen Lillend
Zakraylia
Half Medusa Half Fiend Lillend (CR: 11)
Medium Humanoid (Gnoll)
HD: 7d8+21 ; 77 hp
Init +6
Spd: 20 ft, fly 70 ft. (average)
AC: 22 (-1 size, +6 Dex, +7 natural), touch 15, flat-footed 16
BA/Grapple: +7/+16
Attack: Short sword +14/+9 melee (1d8+8 +2d6 v. Good creatures/19-20) and tail slap +11 melee (2d6+3) and snakes +11 melee (1d4+3 plus poison) and bite +11 (1d8+3) and Claw +11 (1d6+3)
S/R: 10 ft./10 ft.
SA: Constrict 2d6+5, improved grab, spells, spell-like abilities
SQ: Bardic Music [6th level Bard], Darkvision 60 ft., immunity to poison, resistance to acid, cold, electricity, fire 10, DR 5/magic
AL Chaotic evil
Fort +8, Ref +11, Will +8
Str 24, Dex 23, Con 17, Int 18, Wis 16, Cha 22
Skills: Appraise +14, Concentration +13, Diplomacy +18, Hide +12, Knowledge (arcana) +14,
Listen +13, Move Silently +16, Perform (any one) +16, Sense Motive +13, Spellcraft +14,
Spot +13, Survival +17
Languages: Abyssal, Celestial, Common, Draconic, Infernal, Sylvan
Feats: Ability Focus [Poison], Multiattack, Sudden Extend
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Petrifying Gaze (Su): A padrafyte’s gaze is less potent than its full-blooded parent; creatures are not turned to stone simply by looking at it. However, it can focus its power upon a single creature within 30 feet. The targeted opponent can avoid the gaze as normal and, if it fails to avoid the padrafyte’s gaze, it must succeed at a Fortitude save (DC 19) or be permanently turned to stone. The padrafyte can use this ability a number of times per day equal to 7.
Poison (Ex): Snakes, Fortitude save (DC 17); initial Strength damage equal to the snakes’ bite damage and secondary Strength damage equal 8.
Medusa Blood (Ex): For all special abilities and effects, a padrafyte is considered both a medusa and the base creature. Padrafytes, for instance, are immune to the gaze attacks of medusas, and vice versa.
A lillend’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check. Constricting uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.
Improved Grab (Ex): To use this ability, a lillend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spells
A lillend casts arcane spells as a 6th-level bard.
Typical Bard Spells Known (4/3; save DC 14 + spell level)
1— charm person, cure light wounds, improvisation, sleep;
2— hold person, invisibility, sound burst.
Spell-Like Abilities: 3/day—darkness, hallucinatory terrain (DC 18), knock, light, poison; 1/day—charm person (DC 15), desecrate, speak with animals, speak with plants, unholy blight. Caster level 10th. The save DCs are Charisma-based.
Skills: Lillends have a +4 racial bonus on Survival checks.
Equipment 20,000gp.
Tiara of Disguise 2,000gp.
+1 Unholy Short Sword 18,300gp
Description
In her natural form, she has the appearance of a Lillend, humanoid torso with a serpent's tail where her legs should be, and great wings sprouting from her back. Unlike a pure Lillend, however, her scales, wings, and hair are a crimson red with dead black streaks. Her skin is darkened and scaly. She is a monstrosity of what she once was.
Background
She was born different from all the other Lillend, and she knew it ever since she was young. A little voice deep within herself going against her natural feelings. She learned that whenever she gave into that voice, she committed some terrible act. At first it was only a little theft and though that felt wrong, she wasn't caught and she didn't stop, at least not until the day she killed a fellow Lillend. Afterwards, she shoved away that voice deep within herself and ignored it completely. She was never caught for the deed, but her guilty conscience would not let her escape completely free.
She began to help people even moreso than what Lillend are expected to do as if she could make up for what she had done. She gave the poor her money, gave food to the hungry, slayed evil that was troubling people, but that guilt still did not leave her. It drove her to great acts of kindness, but the frustration that nothing she did would help drove her over the edge. She began to do anything, no matter how dangerous. Repeatedly she was almost killed in foolish attempts to stop some great evil.
It did not end until the day she encountered a Medusa. She hadn't known what to expect and though she managed to catch the Medusa off guard, the creature turned to her and everything disappeared except for her deepest thoughts, of which there were only two: to escape and to commit evil acts. She prayed for freedom, yearned for it, yet it was long in coming.
She doesn't know who freed her, and she doesn't know whether to thank her patron or not. She became free, but her body was fused with the Medusa she had sought to kill. She heard the voice of the Medusa and that deep voice she had heard when younger chimed in even louder than before since it had an ally. She could not fend herself from two voices and she did the only thing which allowed her to avoid going insane: she gave in to the voices.
She is no longer in control and watches miserably as she commits horrible acts of violence against others. She no longer has no goals in life beyond what to bring pain to next victim.
Tactics
In a battle she is next expecting, she attempts to talk her way out of it, if possible. If not, she opens up with her petrifying gaze, followed by normal attacks. If entering a battle she is aware of, it is generally her ambushing someone who believes her to be good and an ally.