Doh... Player "oopsies"

Oddly enough, my party is almost about gone from the field of battle every single time before SOMEone, usually the Barbarian, remembers the whole loot thingie. But we play a kinda low-magic campaign, and the Barbarian usually just wants the skins, so it's not like we get real excited very often. 7 monthes worth of Masterwork daggers kinda has that effect on a player. But we do get excited by things like silly hats and nicely stitched boots and sech. :)
 

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Goblyn said:
Emphasis mine. I don't understand this grouping of words.

Double Standard: A creature which has, on its treasure line in the MM, something like, "Double standard coins, gems, and magical items."

Triple Standard: Same as above, but "Triple standard coins, etc." instead.

In other words, the players left quite a bit of loot behind ... :D
 

Galeros said:
Mine always check, but once i lured a player into opening a trapped drawer. :)


We always checked the loot. And would gather anything of any sort of resellable value (if a character couldn't use the item(s)). There'd always be someone to pipe up, "We're gonna LOOT THE BODIES NOW!!!" ;)

I had my paladin rip open a trapped lockbox the last session.... she was a 'bit' pissed at the time from getting paralyzed by the dracolich we'd been fighting earlier.

Most of the time, we don't have to deal with trapped stuff if the party doesn't have a rogue to disable it.... or someone gets "ballsy" and does that same stunt: ripping the lid off.
 


If it is fairly obvious - the gold the dragon is sitting on, for example - I'll remind them. The player isn't there, but the PC is. If the treasure is under his eyes, there's no way he can just forget about it.

If, OTOH, the loot is hidden from plain sight, then I won't say anything. In that case, the player knows as much as his PC, and I don't see why I should intervene.

The same principle extends to stuff besides loot. If they are forgetting because of a discrepancy between player knowledge and PC knowledge, then I will remind them.
 

We never have a problem with forgetting loot because either:

1. There isn't any coz our DM's tight! :)
2. The next wave of villains turns up not even giving us the chance to forget.

Next campaign we play everone's taking VoP!!! :D
 

I would remind them if the loot was worth anything.

I think the "characters" would know to loot, even if the "players" forgot. There are plenty of times a player doesn't think of something, simply because he's not really there. Its like a player might forget to set up a watch, when a character who faces death all the time is not going to forget.
 

Goblyns Hoard said:
Kill a monster - nick it's treasure
Kill a monster - nick it's treasure


I think I'm in a rut
But at least its a good one to be in.
;)
As a DM I never have to remind my players and as a player I'm always making sure that we do a search after defeating the monsters. If the players did forget I wouldn't remind them, after all given that I tend to run a low magic and pretty low treasure campaign it's not like they will forget that quickly.
 

I'll remind my players of something that is blindingly obvious (and usually an immediate threat) because they might be very well be a failing on my part to properly describe the scene.

However if it is a hidden thing, I won't say anything.
 

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