CapnZapp
Legend
I'm wondering if Wizards see it as a problem how the racial +2 bonuses to abilities create strange situations where Dwarfs become (among) the best divine leaders, Halflings are natural Sorcerers, and many other cases? And more importantly, how the rules create lots of situations where a player can't just play 1) the race he likes, with 2) the class he likes; because the racial bonuses discourage the fun.
I'm wondering if there really is a balance issue here. Would anything break if all characters simply got to choose two stats, and got +2 to those?
(I'm guessing "no", because the game must already be balanced for the optimal choices, and as such this rule would only remove a lot of sub-optimal builds, where players have opted for a fun character rather than maximizing raw power. The only big issue is what to do with the human.)
I'm aware of several proposals where you can switch out one of your two racial bonus stats, but really, why not go the whole way and let people play the race-class combos they like?
(Yes, there is flavor of the race to be considered. But as I see it, it's fairly easy to explain that PCs are exceptional, and that the rare Dwarf could well be of above average Int, thus choosing the path of Wizard or whatever. Most players will not want to play Dwarf Wizards or Dwarf Archers anyway - the point is that as is the rules discourage it, quite needlessly discouraging plenty more combinations than motivated by any fluff reasons!)
I'm wondering if there really is a balance issue here. Would anything break if all characters simply got to choose two stats, and got +2 to those?
(I'm guessing "no", because the game must already be balanced for the optimal choices, and as such this rule would only remove a lot of sub-optimal builds, where players have opted for a fun character rather than maximizing raw power. The only big issue is what to do with the human.)
I'm aware of several proposals where you can switch out one of your two racial bonus stats, but really, why not go the whole way and let people play the race-class combos they like?
(Yes, there is flavor of the race to be considered. But as I see it, it's fairly easy to explain that PCs are exceptional, and that the rare Dwarf could well be of above average Int, thus choosing the path of Wizard or whatever. Most players will not want to play Dwarf Wizards or Dwarf Archers anyway - the point is that as is the rules discourage it, quite needlessly discouraging plenty more combinations than motivated by any fluff reasons!)