There are quite a few solos you can do this with, but you do need interesting terrain, and you generally need to avoid Soldier and Brute solos.
Mithreinmaethor said:People get too stuck on the word SOLO. No Solo monster was meant to be used alone for an encounter. Every Solo was listed with 1 or 2 (sometimes 3) possible encounters at level that included them plus other monsters.
And one of my campaigns is themed around dragons.
So, when it comes time for my players to fight paragon and epic MM1 solos, would it be sufficient to use the Monster Builder, plug in the level and role and drag the appropriate powers into this new monster? Would that be sufficient to get the math right?
(They'll be facing some non-dragon MM1 solos, too, so my question is for all of them.)
(snip) Restless Earth: Inspired from the earthquake dragon in MM3, this aura prevents grabs being ended from the purple worm by PCs simply throwing it away with pushes, pulls and slides. It punishes them with damage and can help slide them towards the purple worm - keeping them within reach. (snip)
People get too stuck on the word SOLO. No Solo monster was meant to be used alone for an encounter. Every Solo was listed with 1 or 2 (sometimes 3) possible encounters at level that included them plus other monsters.
As was stated above the Purple worm had this listed:
Level 18 Encounter (XP 9,800)
✦ 1 purple worm (level 16 solo soldier)
✦ 2 savage minotaurs (level 16 brute)
(snip)
I can't give you more XP but I just wanted to say how much I like your purple worm. You've made the purple worm into a proper solo monster and you have also highlighted how well-designed and well-chosen powers can make a 4E fight feel "realistic": your purple worm would play as one would imagine a purple worm would act if they really existed.
How about making the range on the tail something like 10 to illustrate that this is the tail end of this enormous worm? It'll also teach those pesky ranged combatants a lessonI added the poisonous sting to him as well, which is a minor action and is used to keep squishy characters adjacent to him (due to its slow/immobilize effects).


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.