Dolmenwood ks has over 7000 followers

Well, until it came time to incorporate AD&D classes and races.
Yep. The Classic Fantasy line is pure B/X with effectively no changes. The Advanced Fantasy line incorporates AD&D races, classes, spells, magic items, etc. Importantly, they're all converted to the B/X framework of OSE. The core rules are not changed. The AD&D stuff is converted to B/X. Which is why you have paladins without CHA 17 requirements but less overpowered, etc.
Is there a list somewhere of this "resolved" contradictions?
If there is, I don't know where it would be.
 

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Fair enough. I think that B/X is fairly well organized, all things considered, but it is also true that I first read it much later in my gaming career. AD&D, is a veritable mess. I think that when I started playing it, I must have glossed about half of it... :D
I think modern readers misunderstand the DMG, which is where the confusion usually comes from. The AD&D DMG does include attack and save matrices, along with treasure tables, butvthe vast majority of the book is a discussion about running the game, between the DM and EGG. A little of his "Sorcerer's Scroll" persona bleeds through, but by and large he tries to present the game as intended but let's the DM do whatever. It isn't a "rule book" in the same way the PHB and MM are, and that's why it didn't come out simultaneously.
 

I think modern readers misunderstand the DMG, which is where the confusion usually comes from. The AD&D DMG does include attack and save matrices, along with treasure tables, butvthe vast majority of the book is a discussion about running the game, between the DM and EGG. A little of his "Sorcerer's Scroll" persona bleeds through, but by and large he tries to present the game as intended but let's the DM do whatever. It isn't a "rule book" in the same way the PHB and MM are, and that's why it didn't come out simultaneously.
I don't know how modern I was in 1986. I love the book, but I've always found it poorly organized and it can't be argued that many rules are confusing and others are scattered around. Another issue, for me, was that Gygax implicitly implied a style of gaming (open table, players moving from table to table, etc.) which I did not imagine and this made me confused about several of the suggestions and assumptions.
 
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It's a shame that Shadow of the Weird Wizard isn't putting up similar numbers. 😥
I think it's in a weird place. If the campaign had kicked off in January, at the height of the OGL fiasco, I think it would have hit Kickstarter like a tidal wave. But at this point, I think the people inclined to nope out on WotC or D&D as a result of the OGL fiasco have all largely done so.

I think this game is like 13th Age in that it is destined to be successful in the sense that it will be self-sustaining, there will be groups that love it and play it for years, and it will be a favorite among game designers and elements of it will show up in other games for the next 15 years. But it's not going to dethrone even Pathfinder 2, unfortunately.
 
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I think it's in a weird place. If the campaign had kicked off in January, at the height of the OGL fiasco, I think it would have hit Kickstarter like a tidal wave. But at this point, I think the people who have noped out on WotC or D&D as a result of the OGL have all largely done so.

I think this game is like 13th Age in that it is destined to be successful in the sense that it will be self-sustaining, there will be groups that love it and play it for years, and it will be a favorite among game designers and elements of it will show up in other games for the next 15 years. But it's not going to dethrone even Pathfinder 2, unfortunately.
Weird Wizard is a very intriguing game. I think that, besides the factors that you mention, it suffers in comparison to Dolmenwood for being less "sleek" in its presentation.
 

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