Domains? anyone started working on them?

In discussing 4e with my players, we are all struck with how generic the Cleric feels in 4e. I know that Wotc only included a few feats for their channel divinity, so as to not make the core pantheon hard wired into the game. What we determined was missing were the domains. then it struck me that the feats are functionally replacements for the domain bonus powers. So that being said, has anyone started work on creating feats to allow channel divinity to do the nifty things that the old domain powers did?
 

log in or register to remove this ad

nightspaladin said:
In discussing 4e with my players, we are all struck with how generic the Cleric feels in 4e. I know that Wotc only included a few feats for their channel divinity, so as to not make the core pantheon hard wired into the game. What we determined was missing were the domains. then it struck me that the feats are functionally replacements for the domain bonus powers. So that being said, has anyone started work on creating feats to allow channel divinity to do the nifty things that the old domain powers did?

I'm not conviced that this should be done entirely with feats. A few more channel divinity feats would be good (at least one more heroic feat for each deity, plus one each for the other tiers as well), but beyond that, I'd like to see a broad selection of powers tied to specific domain-like themese.

Someone — Nifft, I think? — had a thread with a few more deity-specific powers like this, but I can't find it right now. They weren't necessarily based on the old domains, though.

Additionally, in order to build up the proper feeling of churches as organizations in the world, we need some more rituals. I'm going to be really disappointed if official WotC material doesn't explore this in depth in the near future.
 

I agree with the OP. I dislike that clerics have to pay feats to get their faith based powers.

So domain powers seem to be an important thing to revive - the trick it to do it without upsetting the balance between the various classes.

On a side I also think the faiths themselves are a little bland and many of them seem an unlikely selection for an adventurer eg Erathis (sp).
 

Raith5 said:
I agree with the OP. I dislike that clerics have to pay feats to get their faith based powers.

So domain powers seem to be an important thing to revive - the trick it to do it without upsetting the balance between the various classes.

On a side I also think the faiths themselves are a little bland and many of them seem an unlikely selection for an adventurer eg Erathis (sp).

I, on the other hand, think that champions/servants of a deity should be able to get faith-based powers without being clerics. So that a champion of a war deity might be a fighter with appropriate faith-based power feats.
 

I've got some from the Shattered Lands setting.

Channel Divinity: Midnight of the Ebon Father
The Ebon Father enshrouds your enemies in shadows which whisper madness into their ears.
Encounter * Divine, Necrotic
Standard Action Range 10
Target: One enemy.
Effect: One enemy that you can see is suddenly enshrouded in the grasping claws of the Ebon Father’s darkness. His ears are tormented with shrieks and whispers and his sight is hazed over by the shadows. All attacks he makes suffer a -2 penalty to-hit. Save ends.

Channel Divinity: Drink of the Fountain (Pallea)
The Dusk Lady allows you to chose an ally who has proven their strength to be blessed by the waters of immortality.
Encounter * Divine, Healing
Free Action
Trigger: You or an ally score a critical hit.
Effect: You or that ally can spend a healing surge. You or that ally recover an additional 1d6 HP.

Channel Divinity: Unconscious Foresight (Minos)
The future-sight of Minos gives you the uncanny ability to dodge a blow before you even know it is coming.
Encounter * Divine
Immediate Interrupt
Trigger: You are attacked.
Effect: If the attack is against your AC or Reflex, they are both increased by +3 for the purposes of determining if the attack hit.

Channel Divinity: Pull of the Duat (Cyprissar)
Your hand is sheathed in unliving energy; Any you touch will soon feel the cold clutch of your god.
Encounter * Divine, Necrotic
Standard Action Melee 1
Attack: Dexterity vs. Reflex
Hit: You deal 1d12 + Wis necrotic damage to your target.

Channel Divinity: Fury of the Sunwarden (Island Court)
The Sunwarden’s seal shines with the light of the risen sun, blasting and blighting your opponents.
Encounter * Divine, Implement, Radiant
Standard Action Close burst 2
Target: Each enemy creature in burst
Attack: Wisdom vs. Will
Hit: 1d6 + Wis radiant damage; 2 continuous damage per turn. Save ends.

Channel Divinity: Wall of Reeds (Reed Court)
The cautious Queen of Reeds shields you with her powerful magic at the last second.
Encounter * Divine
Immediate Interrupt Personal
Trigger: You are the target of a critical hit.
Effect: The critical hit is a normal hit.

Channel Divinity: Labyrinth-mind (Eladrin Theology)
The contemplation of the Eternal Maze enables you to see solutions to puzzles that you didn’t even know existed.
Encounter * Divine, Implement
Move Action Personal
Effect: You grasp your puzzle-implement and vanish. You may choose a space up to 12 squares away from you. You appear in that space on your next turn. During the time when you are vanished you have effectively winked out of existence: no persistent damage is dealt and no effect can affect you.
 

ideasmith said:
I, on the other hand, think that champions/servants of a deity should be able to get faith-based powers without being clerics. So that a champion of a war deity might be a fighter with appropriate faith-based power feats.

Isn't that either a) a paladin or b) a fighter multiclassed into paladin or possibly cleric?
 

Channel Divinity: Procan's Wrathful Stride Feat Power
Encounter - Divine, Teleportation
Free Action - Ranged 5
Trigger: You or an ally within rage is hit with an attack with the lightening keyword.
Effect: The target hit by the lightning attack may teleport up to 5 squares but must move closer to the attacker.

In LG I played a cleric of Procan who had the travel and windstorm domains. He specialised in teleporting our parties fighters up around the bad guy then blasting out some stormy magic. That's what gave me the idea for this. Bag guy zaps out some lightening then you jump back along the path right to him.

_________________________________________


Channel Divvinity: Ilmater's Intervention Feat Power
Encounter - Divine
Free Action - Ranged 5
Trigger: An ally within range is hit by an attack which would reduce them to 0 or less hitpoints.
Effect: You can redirect as much of the damage as you wish to hit you instead of the intended target.
Special: If you redirect enough damage that you are reduced to 0 or less hitpoints you regain one divine encounter power you have already used.

Ilmater is the god of martyrdom so by martyring yourself for an ally you are rewarded with some power, especially if it is a serious wound to you.
 

ideasmith said:
I, on the other hand, think that champions/servants of a deity should be able to get faith-based powers without being clerics. So that a champion of a war deity might be a fighter with appropriate faith-based power feats.

Fair call - but I still think clerics should get more faith specific abilities and flavour.
 

mattdm said:
Someone — Nifft, I think? — had a thread with a few more deity-specific powers like this, but I can't find it right now. They weren't necessarily based on the old domains, though.
Yeah, that's me, and it's here: http://www.enworld.org/showthread.php?t=228881

The idea behind those is: generally weaker at-will powers, but more thematic, and you get a thematic bonus when you are of the right faith.

In a similar vein, I'm probably going to write up some minor benefits for Clerics of specific faiths when using specific Encounter powers, just like Warlocks get.

Cheers, -- N
 

Remove ads

Top