Domhani Bairdéir 01

[sblock]After the first experience we got for this character I took two 2 point CSL's, which are now on my sheet as "+1Damage Class". This was our first attempt at a better damage for Gavril. At that time you said a pair of the 2 point CSL's was adequate. If I need to trade that 4 points in on a 3 point CSL that is fine. I can save the extra point for now. I'll go ahead and roll an extra d6 killing damage now.[/sblock]

OOC: Heat Damage (1d6=3)
 

log in or register to remove this ad

'Sticking' to my guns

Daesaigh notices that for some reason his arrows don't seem to be working. Ducking low behind his cover, the table, he unstrings his bow and whispers the enchantment causing his once magnificent bow to turn into two beautifully articulate bata.

I hope this works! I would hate for the green man and the pixie to see all the action, while I wait to make my impression on these stickmen.
 

draven14 said:
OOC: Mike, I need some clarification, are we all standing on ice now? Or is he still upstairs? Once I know I'll post Cerallos' actions.

The ice is all outside, preventing the skeletons from climbing the north wall of the inn.
 

For Gavril Only:

[sblock]Scott, I think I see the misunderstanding now! You did indeed spend 4 character points to get +1 DC, which I overlooked completely on your character sheet. They were not 2 point CSL's, however -- 2 Point CSL's can't be used to increase DC. You bought the increase as a martial arts ability (it's listed with the martial arts maneuvers in the rule book). So in that regard you are absolutely correct -- my apologies. However, I forgot the rule that one can only double the base DC of any given attack. Under normal circumstances, the most damage you'll be able to do with your sabre (not counting the extra heat damage) is 2d6 Killing, or 6d6 Normal (once you add the heat damage, 3d6 Killing damage is a heck of an attack). I'll ignore this for this attack, since this was my mistake, and you'll do the damage as rolled (including the extra d6 for heat you rolled most recently).

Also, you should note that it will still take 2 of the +1 DC Martial Arts abilities to increase the DC of a Killing Damage attack (see page 400 of the basic rule book).

Sorry for all the confusion -- there are still aspects of the combat system I'm trying to sort out and to remember. I expect it'll all start flowing more smoothly as I use it more. We grew up with D&D, so as it got more complicated we just absorbed it piecemeal. It's a bit different learning an entire new system that's already as complicated as the old AD&D system ever got![/sblock]
 

The Storm Breaks

OOC: Waiting for Cerallos' action in Phase 12, then will post descriptions of events in that Phase (including Skeletons' attacks).

Jeremy's got company this weekend, so if he's not posted by tomorrow afternoon I'll assume he's tied up and will post for Cerallos.
 

Cerallos & Gealach Attack

Cerallos rolls 3d6, getting [5,5,1] = (11) To Hit

Cerallos rolls 3d6, getting [2,5,6] = (13) Hit Location

Cerallos rolls 8d6, getting [6,1,2,6,6,2,4,5] = (32) Damage

and

Gealach rolls 3d6, getting [6,4,2] = (12) To Hit

Gealach rolls 3d6, getting [1,4,4] = (9) Hit Location

Gealach rolls 9d6, getting [3,3,6,5,5,4,4,3,3] = (36) Damage

Gealach rolls 3d6, getting [4,3,2] = (9) To Hit

Gealach rolls 3d6, getting [4,5,4] = (13) Hit Location

Gealach rolls 9d6, getting [1,2,2,1,2,5,1,1,6] = (21) Damage
 

The Storm Breaks

With an excited exclamation, Deasaigh ducks down behind his table. Cerallos grasps his quarterstaff with both hands at one end, winds up, and sends it crashing through the spine of the skeleton attacking him. The skeleton falls in two pieces and is still.

Gealach swings the axe in his left hand, connecting solidly with the skeleton in front of him but not downing it. He throws the axe in his right hand, sending it whirling across the room to smack into the head of the skeleton facing Gavril just as Gavril severs its neck with a strangely blurred sabre. Both the head and the axe carom off the wall behind, and the skeleton collapses in a 'boneless' heap.

Upstairs, Béar finishes off his first opponent with a mighty swing and a grunt of satisfaction. However, one of the two skeletons originally taking on Athelstan turns and heads deliberately for the stairs (the other one follows Athelstan into the room).

The short sword wielded by the skeleton facing Béar sinks into his shoulder with a meaty 'thunk' (Béar takes 3 BODY and 14 STUN from the blow). The other remaining skeleton upstairs follows Athelstan into the room, and his Great Club crashes into the window sill next to the Green Man's head, showering him with splinters but doing no damage.

The only remaining skeleton downstairs (for now) smacks his pick into Gealach's side. The blow did no damage due to Gealach's armor, but the tall man grunts from the impact and staggers back into the door facing. He recovers well and looks ready for 'Round 2.'

OOC: That should take care of Phase 12. I'll do up the END numbers for the RECOVERY Phase and post the results ASAP. Béar may add his REC (7) back to his STUN total as well.
 
Last edited:

The Storm Breaks

OOC: Sorry, guys -- things have been hoppin' 'round the house and I've not had much time to post!

Skáth END 10
Deasaigh END 20
Cerallos END 7
Béar END 29
Athelstan END 15
Gavril END 25

No one except Béar has been injured in this fight, though Athelstan still carries some injuries from the fight with the Ghouls, and Gealach's leg is still injured. Everyone is in good fighting shape so far.

There's a lull in the influx of skeletons for now -- they're still trying to break through the front door, and it's certain they'll be coming in through the kitchen in a few moments. Athelstan's still got one on him upstairs, which he's ignoring in order to run across the hall and ice down the south wall. Béar's being attacked by one as well. Downstairs, they're all clear other than Gealach's opponent.

Everyone downstairs make a perception roll, please! Then we're ready for Skáth in Phase 3 (Athelstan's using Phase 3 to lead his skeleton across the hall and ice down the other side of the inn).
 


Gavril

Gavril moves from the stairs to take up a position to defend the kitchen door. His leg hampers hims slightly, but he moves quickly to the new site and raises his blades.
 

Remove ads

Top