Domhani Bairdéir 01

Skáth

OCC I edited the previous post. But I guess the rolls are actually for pase 3 of next round, in 12 I am just lighting it.
 
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Skáth swoops up to one of the torches and buries the rag wrapped end of one of Deasaigh's arrows in it catching it alight. He then couches the arrow under his arm like a lance and zooms across the room, 'jousting' with a skeleton. The oily smoke streaming back from the burning tip of his 'lance' matches the colors of his skin and wings exactly, and the glow cast back from the flames flickers across his face giving him a somewhat demonic appearance. With a resonating crunch, the tip of the lance wedges between two of the skeleton's vertebrae, behind where it's stomach would normally be. The lance shatters, leaving the red hot metal in the backbone. Skáth continues his trajectory across the room, ending close to the north wall. The skeleton is still game, but obviously in some discomfort from the lance tip.

Skáth does 2 BODY to the attacking skeleton.
 



The Storm Breaks

Actually, your trajectory takes you well out of harms way, unless the skeleton chooses to pursue you -- unlikely, since he's got both Gealach and Cerallos to contend with at this point.
 

Gavril

After observing his fellow combatants briefly he makes a slight change in the way he weilds his blades. The change is subtle, but the sound of the attacks changes and a grin spreads on his face.

OOC:
Gavril rolls 3d6, getting [3,3,3] = (9) to hit

Gavril rolls 3d6, getting [6,4,2] = (12) hit location

[sblock]I'm not sure how to do damage now. If I'm reading right I can increase 2 damage classes, one for strength and one for combat skill levels. So that would be 1 and a half d6 killing damage. Now the heat of Shimmer does another 1d6 of killing damage. But in this case I plan to do normal damage. So, do I convert just the 1 and a half d6 killing to 5 d6 normal and roll the heat as 1d6 killing or do I also convert it to 3d6 normal? I will roll a total of 8d6 and you can just drop the last 2 if I don't convert the heat damage. Thus, the 6th d6 will be killing heat damage.[/sblock]

Gavril rolls 8d6, getting [4,2,6,5,5,5,4,4] = (35) damage
 

The Storm Breaks

For Gavril Only:

[sblock]There's no way to do Normal Damage with the heat factor of Shimmer, so you'll convert the 'regular' damage to Normal, and then roll a separate d6 of Killing Damage for the heat. However, you'll need two Combat Skill Levels to increase your damage class by one, so you won't be able to do that until you've earned some points and bought another CSL (of at least 3 point value). Thus the total damage should be 4d6 Normal damage for the blade, and I'll use the 5th d6 as Killing damage for the Heat. Note that you can use martial maneuvers to strike and still have the heat turned on in the sword -- were I you I would use the Offensive Strike (we'll ignore the fact that you already know you rolled well to hit), and use the CSL to partially offset the penalty to hit. That would make you -1 OCV, +1 DCV until your next phase, and give you an extra 4 Damage Classes. If you'd like to use this option, I'll use the 8d6 you rolled for your 'regular' damage, and allow you to roll another d6 for Killing Damage from the heat. And if all that made sense to you . . .[/sblock]
 

Athelstan's Rambling Rime

Seeing several more of the boney boogeymen ascending the walls of the inn, Athelstan pulls yet another vial from his bandolier and hurls it downward. This vial also breaks (Athelstan rolls 3d6, getting [4,3,4] = (11)), and in a soundless explosion a wave of icy moisture surges forth. Almost instantly, every 'travel surface' within about 53 feet of the north side of the Wick is coated with a layer of ice. The 6 skeletons already on the wall plummet to the ground. They immediately get back up and resume trying to climb the wall, but scramble ineffectively as they are unable to get a purchase.

How you like me now!?
 

this should do the trick!

OOC: Béar will once again smack the bone head that is near him.

IC: Béar Éag rolls 3d6, getting [4,1,3] = (8) to hit with his martial strike

Béar Éag rolls 3d6+1, getting [6,6,4,1] = (17) to damage

Béar Éag rolls 2d6+1, getting [1,3,1] = (5) to a location. (head to vitals)
 

Cerallos

OOC: Mike, I need some clarification, are we all standing on ice now? Or is he still upstairs? Once I know I'll post Cerallos' actions.
 

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