Domhani Bairdéir 01

Skáth

Skáth is looking for a source of fire as he has heard these skeleton critters do not like the flame. If an ember glows in the fireplace, he will use that, or maybe remnants of the fireball that just developed outside. He will find a piece of cloth and wrap it around the end of the arrow and light the cloth onfire, making a home-made torch.
 

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The Storm Breaks

For Gavril Only:

[sblock]They are indeed! You can simulate this with bladed weapons by doing Normal rather than Killing Damage. You weapon has the same damage class (DC 3, I think, for the sabre), but use the Normal Damage column on the table.[/sblock]
 

Skáth appeals to Prometheus

There are torches lit in the wall sconces -- too large for Skáth to use, but he could certainly light his 'home-made' torch with one. Remember, though the weight is certainly within your capabilities, this torch will be about twice as long as you are tall. You can get it lit in Phase 12 and attack with it in Phase 3 of the next Turn. (Don't worry - there'll still be baddies left by then!)

For Skáth only:

[sblock]The arrow's a little long to use it as a flaming club, but you could try using it as a lance and 'jousting' with it (especially once you've gotten it lit). I'd give you 1d6 Killing Damage for the weapon and your velocity (assuming you're moving at your full 5") and an additional 1/2d6 for the fire (for a total of 1 1/2d6 Killing Damage). On re-reading the rules for Move By's and Move Through's, if you're using a weapon the weapon takes the 'recoil' damage rather than your character. This would be a Move By with a weapon you're not trained with, so there'd be a minus to hit, but it would look cool as heck![/sblock]
 
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Skáth

Mowgli said:
There are torches lit in the wall sconces -- too large for Skáth to use, but he could certainly light his 'home-made' torch with one. Remember, though the weight is certainly within your capabilities, this torch will be about twice as long as you are tall. You can get it lit in Phase 12 and attack with it in Phase 3 of the next Turn. (Don't worry - there'll still be baddies left by then!)

For Skáth only:

[sblock]The arrow's a little long to use it as a flaming club, but you could try using it as a lance and 'jousting' with it (especially once you've gotten it lit). I'd give you 1d6 Killing Damage for the weapon and your velocity (assuming you're moving at your full 5") and an additional 1/2d6 for the fire (for a total of 1 1/2d6 Killing Damage). On re-reading the rules for Move By's and Move Through's, if you're using a weapon the weapon takes the 'recoil' damage rather than your character. This would be a Move By with a weapon you're not trained with, so there'd be a minus to hit, but it would look cool as heck![/sblock]

OCC - I was thinking of breakingthe arrow, but I like the idea of a lance so let's go for it. Glad to hear lighting it will not be a problem.
 


For Deasaigh only:

[sblock]You notice that your weapons don't seem quite as effective as they should -- that arrow should have blown right through the skeleton's breastbone. Of course, Gealach's and Cerallos' abilities are unknown to you, but for some reason thier blows seemed more effective . . .[/sblock]
 

The Storm Breaks

Skáth goes first in Phase 12, so roll your 3d6 to Hit, 3d6 Hit Location (unless you want to be more specific in your targeting), and 1 1/2d6 Damage.

OOC:

We'll then be ready for Deasaigh, Cerallos, Gealach, Béar, Gavril, and Athelstan in that order.

Post actions as soon as you can (Gavril's already posted) and I'll sort them out in the description.
 



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