Domhani Bairdéir 01


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OOC:

Mike: Skáth acts again on Phase 9 (right after these four jokers get finished).

Jeremy: You need to totally re-roll your attack! (3d6 to hit, 2d6+1 for hit location (High Shot), and 6d6 for damage (4d6 for Quarterstaff, 2d6 for Martial Strike (per our converstion)).
 

Cerallos...and the horse you rode in on

Cerallos moves over to the table he turned over and unleashes a martial strike on the skeletons:
Cerallos rolls 3d6, getting [2,4,4] = (10) to hit

Cerallos rolls 2d6+1, getting [5,2,1] = (8) to hit location

Cerallos rolls 6d6, getting [4,3,3,2,6,1] = (19) damage
 

Deasaigh's arrow whistles across the room, planting itself firmly in the breastbone of one of the attacking skeletons. Gealach deftly flips the axe in his left hand and hammers the protruding arrow shaft through the skeleton. His axe pulverizes the chest cavity on its way through.

Gealach rolls 3d6, getting [3,4,1] = (8) to Hit
Gealach rolls 3d6, getting [4,4,3] = (11) Hit Location
Gealach rolls 9d6, getting [5,6,1,3,5,6,3,6,5] = (40) Damage

(Deasaigh did no damage due to the skeleton's defenses, but his arrow provided an excellent focus for the blunt side of Gealach's axe -- the Clubbing Blow did 10 BODY after defenses were applied).

Cerallos blow lands, but is deflected humorously . . . er . . . harmlessly off the skeleton's arm, and Gavril's dagger flies wide of his foe, which continues to close.

OOC:

Béar's strike will end Phase 8, and we'll be back to Skáth and Athelstan.

In addition to your combat rolls, everyone in the Common Room should make a PER roll.
 

here i am!

OOC: Béar will waste no time with this creature.

IC: If this thing is coming to say "Hi" to me, I may as well greet it half-way.

Béar Éag rolls 3d6, getting [5,3,3] = (11) to hit. (with martial strike)

Béar Éag rolls 2d6+1, getting [4,3,1] = (8) to location. (the arms!!!! boooooo!!!!!)

Béar Éag rolls 3d6+1, getting [2,5,1,1] = (9) for damage.
 

The Storm Breaks

Béar's great black mace knocks the arm off the skeleton, but does not kill it, and unfortunately the broadsword was in it's other hand!

Béar does 6 BODY to the skeleton.

OOC: Phase 9 begins now.
 

OOC: Hey Mr. Mike, check your email and let me know if there are any problems. I wrote you last night but get the feeling you haven't seen it yet.
 


Gavril

Gavril raises sword and dirk to meet the oncoming undead, "Well so much for doing things the easy way." He uses the dirk defensively, but attacks with the Sabre. As he is fighting the blade of his sword seems to move in a haze shimming slightly.

OOC: Turning up the heat for next round...

Gavril rolls 3d6, getting [3,4,3] = (10) PER roll

Gavril rolls 3d6, getting [4,6,1] = (11) offensive strike

Gavrilrolls 3d6, getting [4,5,6] = (15) Hit Location

Gavril rolls 1d6, getting [6] = (6) Killing damage
 

OOC:

Gavril won't actually swing again until Phase 12 (I'll count your rolls then), but you should know that your Shimmer does that 1d6 in addition to it's normal damage, so you need to roll an additional 2d6 (DC 3 for Sabre (1d6), an additional DC 3 for Offensive Strike (1d6, and it would be 4 DC, but you can never more than double the base DC of an attack), and 1d6 for the heat effect)
 

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