Domhani Bairdéir 02

Cerallos

"Good idea, I guess that means we move as a pack to stay with the lantern. There isn't anything around that we could make torches with I don't suppose?"

This place gets more and more strange. . .
 

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Gavril

As they explore further, Gavril notes, "If something goes bad down here we aren't going to be able to get out without great care. A sudden need to get out quickly will not be pretty."
 

The Ice Chamber

"I was thinking the same Master Gavril, and if we lose that light, we would be in some kind of darkness! Master Bear, any ideas or thoughts?"

Cerallos stands for the moment with his quarterstaff serving as a third leg.
 

Into the Depths

After several minutes of painstaking exploration, the party has the room's complete layout firmly fixed in their minds. Though the room itself is not much larger than the circle of illumination shed by the lantern, the fact that all four walls are never in view at the same time lends an ethereal, spooky quality to the place. As explorations come to an end, a piece of ice falls off one of the columns and tinkles to the ground. A fine web of cracks spreads from the point of impact and starts inching up the column, giving a hint of the fragility of the system.
 




Into the Depths

The ceiling is not visible. The only obvious exit from the room is a doorway to the north.
 

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Athelstan

"And before those columns melt. Those warriors look entirely too realistic for me . . . I don't really want to be in here when they're no longer encased in ice."
 

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