Unfortunately, as the party moves on into the underground complex, it becomes apparant that the icy sheen is not abating . . .
The group moves about 15 feet north into the hallway, and comes to a crossroads. The lantern light extends down hallways to the north, east, and west, as well as back the way the party came from.
OOC: I decided there wasn't enough new stuff to update the map - I'll get the next installment up after ya'll pick a direction.
OOC: How wide are these halls, wide enough for us to walk shoulder to shoulder? I don't like the thought of that something happening to that lantern...
The hallways are about 7 feet wide - two could crowd side by side, but one would have to fall back to allow the other to maneuver should it come to fighting. Skáth could fight side by side (or above) another party member.
There is no perceptible difference between the four passages themselves; however, Béar hears a gentle murmuring sound to the north. Once he gets the others to quiet a bit, everyone hears what seems to be a gutteral chanting sound. It is somewhat difficult to pinpoint the direction due to the echoes, but it seems to be coming from the northern passage.