Domhani Bairdéir 02

Gavril

OOC: I can't very well hit anything with a crossbow in the dark either, so I guess I'll carry the lantern and put it down when the shooting starts.

Buttercup: We'll never survive.
Westley: Nonsense, you're only saying that because no one ever has.
 

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Into the Depths

The rest of the group piles into the room as Skáth ducks behind a convenient pillar. As they enter, the chanting becomes more audible to them - a low pitched droning that fills the room with unintelligible words, it almost seems to set the party's bones vibrating. The light from the lantern is reflected off the walls and floor, illuminating the entire room with a ghostly glow.

Unlike previously inspected areas, the flint in this room has been carefully worked and sanded smooth. The chamber is roughly 20' x 30', the ceiling (visible in the reflected light) about 25' up. The pillars seem at a glance to be carved of a different material than the walls, floor, and ceiling. They extend floor to ceiling, have a greenish tint, and their entire surface is covered with holes. The pyramid at the other end of the room appears to made of humanoid skulls, with a stairway made of some sort of long snouted, fanged animal skull running up the front center. It is about 10 feet high. This room is warm enough that there is no ice on any surface.

At the top of the pyramid, seated on an obsidian throne, is a skeleton. It appears to be slightly larger in stature than the frozen warriors previously encountered, but still well below average height. The group just has time to see the head turning toward the doorway and the eyes glowing orange before another set of flames spear out in their direction. The bolts lick around Béar's clothing but do no damage. The figure remains seated on the throne.
 

Skath

Mike, what kind of cover is there between where Skath is currently and the fire producing skeleton? Also, once the rest of the group makes it in and Gavril's lantern illuminates the room, are the other exits?
 


Cerallos and the Temple of Doom

OOC: I'm a bit confused on the layout of this room. So it's an empty room except for the pillars and this pyramid of skulls with a fire shooting skeleton seated at the top of it, is that right? I'm not going to post an action yet until I have a good grasp on this, sorry Mike, just want to make sure so I don't post an action that gets me third degree burns!
 

OOC:

That's fine - I didn't get a chance to get the map up. There are two rows of three pillars each running up each side of the room. They and the pyramid are the only objects in the room the party has time to take in during the attack (the major points of the room - other details that may need investigating may become apparant when you guys have more luxury to look around).

You cannot see any other exits from your position in the room.
 

Gavril

OOC: Does the chanting seem to be coming from the holes in the columns? Gavril would go so far as to cover a few with a lose portion of his heavy winter cloak to confirm this.
 

Cerallos

OOC: Thanks Mike!
Cerallos quickly ducks and rolls to find cover behind a column. Once safe he will look around to see if the others have made to a temporary safety then look all around taking in details of the room. He also tries to pinpoint where the chanting is coming from.

3d6-> [3,4,3] = (10) for any observations from his vantage point.
 

Into the Depths

The chanting seems to be coming from all around, and it definitely forms words. Gavril is unable to conduct his experiment unless he wants to do so while under attack and without defending himself as the skeleton continues to focus its eerie sight on party members and attempts to burn them alive.

Unfortunately, the columns are not wide enough to provide more than partial cover for anyone but the faeborn (and he's worried about the durability of the soapstone), and the party finds itself under attack before they can really look for details in the room.

Beginning combat in Phase 03: Skáth will act, then the skeleton, then Athelstan; the rest of the party will follow in order of SPD/DEX.
 

Skath

Skath will call to the other party members, unless of course they are right next to me.

"Let's see how often this thing can fire. If he has a delay, maybe some can draw his fire while I move to another location, say on top of his head." I assume the skeleton's motion has all been sideways and not up or down?
 

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