Domhani Bairdéir 03

OOC: [sblock]Well, if the odds are against, Gavril wont try to make the play. If acting is going to serve as Bluff then maybe I should spend some of the promised points on it. What about seduction? Which skill will he need for that? [/sblock]
 

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OOC:

He's got Seduction skill at 13- (good odds, but he could always use more). That will also serve in some situations when Gavril's trying to bluff - which one gets used will depend on the situation at hand. This one seemed to call for acting more than seduction.
 


Abracham

"Well, if you've never been to Tearmann, you're in for a treat! It's by far the cleanest city I've ever experienced (and as a Mharcaíochta I've seen plenty, let me tell you). There's good entertainment and food as well."
 

Gavril

"The Queen's presence must be having a positive impact." Gavril chuckles, "If it is as clean as all that, then they may well turn us away. Our very presence in our current unwashed state could well sully fair Tearmann's reputation."
 

Gavril

OOC: [sblock]Gavril is becoming increasingly concerned about his guide. He keeps up the frivolous banter, a simple enough task for Gavril, but watches the terrain ahead for a possible ambush site. If he sees a likely trap, he'll stop suddenly complaining of too much dried food and wild game. Claiming an urgent need for a trip to the bushes, he'll 'accidentally' discharge a crossbow bolt into the heart of the likely hiding place as he dismounts. The bow is already cocked and to hand, he merely has to slip a round into it just before voicing his distress.[/sblock]
 

Into Tearmann

Soon enough the walls, then the gates, of Tearmann glide into sight. From the outside, the city looks as fair as Abracham has described it - the gray granite walls have a slight sparkle, as though there is some other mineral laced through the stone. There is, of course, a small city's worth of construction outside the walls - those too poor to afford to build inside and those whose professions would be unpleasant in the crowded space within build outside. Abracham leads you deftly through the throng and toward the city gates.

Athelstan pulls his hood forward, hiding his face. He draws some curious looks from the crowd but not nearly the reaction he would get should they notice the green tint to his skin.

For Mike Only:
[sblock]Mike - Did you want to have Skáth conceal himself within the party? The Daoine deBith (the new name for the FaeBorn) are not generally well received or liked by the general population - he'll almost certainly draw some hostility both toward himself and toward the party if he's noticed.[/sblock]
 

Skath

For Mike P only:
[sblock]
Hmm. Part of him feels if he is employed by the queen he shouldn't have to hide. I keep forgetting though, this is the queen whose court I hid in for a while correct? But she nor no one else knows me, correct? If that is all true, Skath will not hide, but proudly sit atop Bear's shoulder. Bear should offer a fair bit of protection. I forgot to mention earlier too, that each day that we traveled I would like to heal twice, saving one for unexpected incidents. Would you be so kind as to give me everyone's hp's?

[/sblock]
 

Béar

Béar will take notice of all the shops the party passes with special notice to weaponsmiths and any dealers in magic. He will also take note of all exits from the city.


3d6=12 to perception
 

Into Tearmann

The only access to the city proper that you see is the gate through which you enter. However, Tearmann is large enough that it's likely there are other gates. There should at least be a postern gate or some other means of emergency evacuation in case of seige. You could always ask Abracham . . .

There are shops of almost any variety you could wish for, both in the outer city and within the walls. The party passes through both residential and business districts, though in many of the business districts it appears the shop owners live in apartments above their businesses. You see a few shops offering potions to cure any ill you can think of and trinkets guaranteed to make the object of your desire fall in love with you, but nothing you would classify as a real 'magic' shop.

As the party moves through the outer city and inside the gates, a growing tension becomes apparant in the crowd. All of you catch people in the crowd giving you suspicious glares and making hand gestures to ward off evil.

For Mike L. Only:

[sblock]This is the Queen in whose Court you hid for several years. As far as you know, neither she nor anyone else in her court ever knew of your existence there. By the time you get to Tearmann, everyone will be at full HP.[/sblock]
 

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