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Domhani Bairdéir 04

Neurotic

I plan on living forever. Or die trying.
Cyr Escunar

Cyr will not rest until those most in danger are safe, thus, he takes Dilis and after several hours of meditation emerges from the tent, tired, but pleased.
"Dilis is fully healed and will walk when she wakes up."

He eats, rests for a little, walks around to straighten little bit and then goes on to work on Maor.

At some time around midday he will emerge (again) announce "Maor is healed." and then roll in his blanket (or in the tent if there is one free) and fall asleep.
 

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mleibrock

First Post
Skáth

Having had a better than Cairn night sleep and seeing that Cyr has taken great care of Dillis and the Maor, Skáth will go to work again on Cairn, Bear and Gavril.

He removes the previous bandages, checks on how everything is healing and will apply fresh bandages.

non magical healing skill check of Cairn (1d6=5, 1d6=1, 1d6=5)

non magical healing skill check of Gavril (1d6=2, 1d6=3, 1d6=6)

non magical healing skill check of Bear (1d6=4, 1d6=1, 1d6=5)

[sblock=OOC - Mike] - Mike, I need specifics to know how many die to devote to each wound. Thanks.[/sblock]
 



Leif

Adventurer
OOC, Gavril and Dilis: hehehe, you guys!

IC: Carin continues to rest as best he can, which is not bad at all, thanks to his skilled friend Skath!
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC - Mike] - Mike, I need specifics to know how many die to devote to each wound. Thanks.[/sblock]

[sblock=OOC - MikeL]Gavril's wound is Minor (1-3 pts), Béar's is Moderate (4-6 pts) and Cairn's is Major (7+ pts).

Note that your Healing rolls were good enough for successes even using all five dice, so the only effect of going full blast on every roll will be the END Skáth uses - which he'd actually recover pretty quickly.[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC - Neurotic/Cyr]Healing restores damage the same way wounding inflicts it - that is, each 1 restores zero BODY, each 2 through 5 restores one BODY, and each 6 restores two BODY. Thus, Cyr heals both Dílis and the Maor for 6 BODY points. Better for both of them, but Dílis still carries a fairly significant wound (3 points) that will have to heal naturally. The Maor is still suffering from BODY damage as well. Both are now able to travel, but Dílis' leg is still impaired and she may need to ride Gavril's horse.[/sblock]
 


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