Domhani Bairdéir [OOC]

If I read this right, despite having the most serious wounds, Gavril remains 2nd highest in body. Can the fey heal himself? He's really in the worst shape. Gavril would let the other get healed first. He's one tough dandy!
 

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Self Healing is permitted (unless the Power is bought with a limitation that prevents such - in this case it was not).

You were the only one for whom BODY was a priority - actually, many of the others did not put as many points as they could have into characteristics at all. Had you taken a physical ailment (a cough, in this case) as a disadvantage, you could be Hawkmoon's friend/enemy from the Moorcock books - I can't remember his name right off hand, and the books are packed in the attic.
 

Mowgli said:
You were the only one for whom BODY was a priority - actually, many of the others did not put as many points as they could have into characteristics at all. Had you taken a physical ailment (a cough, in this case) as a disadvantage, you could be Hawkmoon's friend/enemy from the Moorcock books - I can't remember his name right off hand, and the books are packed in the attic.

I read the hawkmoon and count brass books a little over 20 years ago. Too long to remember the names I fear, but do have a vague recollection of the character.
 


Basically, you can stop a wound from bleeding. This hasn't come into play because I've not really used that optional rule up until now, but the program I'm using will keep track of it for me, so I'm likely to start using it both for characters and for bad guys.

Characters with some sort of magical healing can make a Healing check prior to their magical attempt to improve their chances of using magic succesfully - sort of a 'diagnosis' check. In most cases, this will be in addition to a Healing roll just to activate the magic succesfully.

It will be MOST useful if one of the party is knocked to zero BODY or below (you can actually descend to negative BODY equal to your original score before you are truly dead, but once you are at negative one or lower you bleed out a bit each phase - similar to some of the D&D rules, but I can't remember whether they used this in 3.5 or not).

Succesfully stopping bleeding from a relatively minor wound would receive bonuses to the target number, a dying character/creature would receive penalties based on how far into the negative he/she is. Races other than the character's own also receive penalties.

Of course, binding one's wounds (especially open ones) can be most efficacious in preventing various diseases/infections/etc. and is just generally good form after a fight . . .
 

Worked on Jeremy's Shadowrun character some today, and expect to work on the others as well this weekend. Soon as I get them as close to finished as I can, I'll e-mail them to everyone for suggestions/modifications/questions.
 

The Cost of Wearing Armor

Not certain I addressed this fully on character creation (I'm not even certain I'd decided for certain sure how to address it). I've come to some decisions regarding balancing the use of Armor.

Armor is hot and heavy. Wearing armor in situations where one is exerting ones self is tiring. Use of armor will cost 1 END/Turn/2 Points of Protection (1-2 DEF is 1 END/Turn, 3-4 DEF is 2 END/Turn, etc.). This END cannot be regained in the Post Segment 12 REC Phase - the character must either spend one of his actions phases resting or wait until the exertion causing situation is over to regain it. This should not cause too much difficulty as most combats are over within a few turns, but it will help balance the tremendous benefits of that extra resestant Physical/Energy Defense.

Also, sleeping in armor leaves one stiff and a little sore the next morning. Characters' DEX will be decreased 1 point for every 2 points of DEF provided by their armor. This DEX loss will be reversed at the rate of 1 point for every hour awake.

Scott - As I can't remember whether or not I'd already spelled this out, Gavril will not suffer the DEX loss this time.
 


I know it's not 'realistic,' but yes. I'm attempting to balance the huge benefit of the resistant defense. In Superheroic games, character points are paid for 'Armor,' but in fantasy games it's very easy to get at least some RD just by paying money. Rather than worry about restricting everyone's money to the point it's a major decision whether or not to buy Armor, I decided to try other balancing methods. We'll try this one for a while, and if it doesn't work or if it's too restrictive I'll look at something different (perhaps based on the type of armor rather than on the DEF rating).
 

Scott -

You might want to take a look at page 173 of Fantasy HERO for crossbow rules. There's some stuff in there about carrying it cocked/loaded for extended periods, as well as taking extreme actions while carrying a loaded crossbow. I don't expect it will impact your decision to carry it loaded in here (or any place you're likely to need it quickly), but it may change how you feel about carrying it loaded all day while riding cross country, etc.
 

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