Domhani Bairdéir [OOC]


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What gives, GM Mowgli?? This thread has a layer of dust on it several inches thick!
You've had almost 2.5 months to 'find your way.' Maybe you need to flip your map around? hehe. You alone know what you need, and you alone can guide us home. Just let me know if I can do anything to help, ok?
 
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OK, I'm tired of waiting on y'all! (Just kidding, of course!)

I thank you all for your patience with this HUGE wait.

Please add 5 character points to your character sheets, plus 2 for the frustration of waiting for your slow old GM to get his act together. Spend or save them as you wish. If you have ideas about what you want to do with them but aren't sure how to make those ideas happen with the HERO rules, let me know and I'll help out.

I should be able to get a post up in the IC thread soon regarding a summary of the way the last adventure played out (you guys were done with everything but getting Clún back to the Queen) and a description of your current circumstances.
 

A post! A post! And not just any old post, but A NEW POST! In Mowgli's thread, no less!

Hey, wait a minute, isn't this one of the Seven Signs of the Apocalypse?

BTW, thanks for the 7 character pts. I, of course, have no idea what to do with them, what they are good for, or how many may be required for something that I want for Cairn.
 

CPs are the HERO equivalent of Exp Pts. They work a little more directly than in D&D - you use them to buy pretty much everything except mundane equipment. I think most of you have maxed out your ability scores under the guidelines I originally set up, so that leaves buying new or improving old skills (usually at a cost of 3CP for the first point of a new skill and 2CP to improve that skill one point - but there are plenty of exceptions to this) or buying new powers or special abilities.

Pretty much anything cool you'd like to see your character do could conceivably be built with this system - I've not found anything yet I couldn't make using a combination of skills or powers, limitations, advantages and special effects. Skath's shadowy cloak that serves as both wings and armor as well as Gavril's ability to flick blood from the blade of his weapon into his opponents eyes are two examples. Of course you've got to have enough points to make the purchase, so the really good stuff requires that you save for a while.

My primary request when considering abilities is that you stick close to your character conception. While it is certainly possible to use these rules to have 'Judge Dredd' suddenly sprout wings and fly, it wouldn't make much sense character or story wise. One possibility that comes to mind is an expansion of his magic resistance - either making it a dampening effect he can use against others or a protective effect he can extend to his allies. But certainly don't restrict yourself to this suggestion (unless you just really like it).
 

Cairn MacSidhe

Actually, I do really like it! 'Bout how many of them thar CPs to you figger it would take to amp up Cairn's resistance, a little, so that, say, he would, himself, be resitant to a greater degree? He'd also like some more training with his axes, possibly learning how to inflict non-lethal blows with them, so that he doesn't leave a trail of corpses behind him. Plus, hopefully, these two things will leave a bit over so that I can also save the leftovers for something really monumental one of these days!
 
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Welcome back

I've already spent my points, I just need to browse through that brainstorm we had while creating Cyr. I believe, reducing time for armor spell, getting darkshield for Gler, increasing healing skill, getting hypnotism and several other 'minor' items will be more then enough so that Cyr will be left pointless again :)
 

It may be the weekend before I can take the time to properly decide where to go with this. Maybe just some more combat skill. Seems like Gavril is getting his ass kicked more than he should, so perhaps some points of defense are in order. Glad to see you back in business.
 

Likewise, I'm glad to see you active here again!

I really want to find out more about what's available before I commit to spending very many of Cairn's CP's (or whatever they're called). I have a feeling that my 'eyes' are going to be bigger than my 'stomach,' but I also don't want to leave some goodies on the table! We need to talk about what all is available and how Cairn's present strengths/weaknesses relate to the smorgasboard of character development. ;)
 

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