Maldur
First Post
This is the situation;
Im starting a new campaign where the characters are working for the local crimeboss. This boss is a real nasty piece of work, he is so to say the "Kaiser Soze" of my homebrew. (if you dont get this reference find the movie "the usual suspects"and watch it ... NOW)
I have some ideas as to what the characters suppose to be doing but I like some other ideas, to suprise the players, as they pretty much know how I think
So I need ideas for a fantasy mafia campaign, with political and criminal intrigue. My homebrew has a tech level and feel, slightly before that of the iron kingdoms, so steam and such is very new, but flintlocks are available (but not steamjacks)
Im starting a new campaign where the characters are working for the local crimeboss. This boss is a real nasty piece of work, he is so to say the "Kaiser Soze" of my homebrew. (if you dont get this reference find the movie "the usual suspects"and watch it ... NOW)
I have some ideas as to what the characters suppose to be doing but I like some other ideas, to suprise the players, as they pretty much know how I think

So I need ideas for a fantasy mafia campaign, with political and criminal intrigue. My homebrew has a tech level and feel, slightly before that of the iron kingdoms, so steam and such is very new, but flintlocks are available (but not steamjacks)