Abraxas
Explorer
I try to not have these types of PC decisions happen at the end of a session. In other words, I would have ended the session when they found the room - before the decision to plunge the sought after sword into the golem's heart.
I do this because at the end of a normal gaming night there is a certain amount of gaming fatigue coloring the way they run their PCs. It has been my experience that players make the worst decisions at the end of the night.
I also have to be very careful that the master plans of my villains are really based on what they know about the PCs and not what I know about the players.
I do this because at the end of a normal gaming night there is a certain amount of gaming fatigue coloring the way they run their PCs. It has been my experience that players make the worst decisions at the end of the night.
I also have to be very careful that the master plans of my villains are really based on what they know about the PCs and not what I know about the players.