Rerolling initiative each round takes too much time and makes combat suck for the players. How are spell effects handled? Does the DM track each spell effect on its own initiative? If not, how does he respond to the fact that it can severely nerf several spells or make other ones significantly more powerful?Goldmoon said:My DM for some reason makes us roll for initiative every round. I am trying to get him to see that he is penalizing us by taking away valuable options in combat. Besides refocus, defensive refocus and ready an action, what other things can I present to him to see the light?
Infiniti2000 said:Also, note that there is no refocus action in 3.5.
Infiniti2000 said:Rerolling initiative each round takes too much time and makes combat suck for the players. How are spell effects handled? Does the DM track each spell effect on its own initiative? If not, how does he respond to the fact that it can severely nerf several spells or make other ones significantly more powerful?
Also, note that there is no refocus action in 3.5.
KarinsDad said:Precisely. They yanked it because it was a terrible illogical rule.
Goldmoon, using refocus to convince your DM to stop rolling every round probably will not help.
PS. What is Defensive Refocus?
That's a terrible way to run it. This is so terrible, in fact, that I would quit the game over it if the DM didn't change his mind.Goldmoon said:Unfortunately, if a spell effect begins on its casters initiative and lasts for 5 rounds, it ends on his initiative 5 rounds later on whatever initiative count he rolled for that round. This changes spell effects by as much as an entire round almost.
Goldmoon said:What was wrong with refocus?