Raven Crowking said:I've run bigger battles with re-rolled init without party casualties.
You've also house ruled with your D10 change the variant rule into something different, something that leans the edge back towards the PCS if they concentrate on having high initiative modifiers.
Raven Crowking said:It boggles the mind what some of the assumptions here are.
(1) That the goal of re-rolled init is to "save" the monsters. For what? They're monsters; they die. If not today, then tomorrow. That's like claiming that the goal of cyclic init is to "save" the players.
(2) That any playtest evidence is somehow wrong or misleading. Despite the dire warnings of terrible consequence using re-rolled init, no one who uses it has posted in to agree with this being his experience....including the OP. One person has posted that, in a previous edition, he lost a character due to the init system and bad luck. Overwhelmingly, the people effectively playtesting this system claim that it causes no probems.
(3) That some forms of unanswered back-to-back actions are somehow worse than others. If you have two identical hobgoblins attack you sequentially, that is better than having the same hobgoblin attack you twice.
(4) That the variable in re-rolling init has more effect on combat (and hence survivability) than, say, the variable of rolling damage.
(5) That the variable of re-rolling init has more effect on time loss during combat than (say) the variable of rolling damage.
(6) That, while it seems obvious that the variable of rolling damage adds a level of excitement to combats (in part because of the extreme results possible, both pro and con), the variable of rolling init cannot do the same (again, despite explicit statements from both players and DMs playtesting exactly this system that it does exactly that).
These are not the assumptions. The main assumption is that rolling initiative every round is more lethal than not doing so. This assumption was backed up with examples. The secondary assumption is that it takes longer to play combat not so much because of rolling (although that does take time), but because of sorting those rolls regardless of how it is done. The only equally fast method is by having a computer roll inits for both PCs and NPCs and immediately spitting out who is next.
The lethality of rolling every round is no different except for degree than the Variant 3rd 20 is an instant kill variant rule. I suspect that nobody will claim that this variant rule is not more lethal because we can put a definitive objective average extra lethality to it. 1 attack in 8000 on average against a PC will kill a PC.
Are you claiming that rolling every round is equally or less lethal than the standard init system? If so, where is your evidence? If not, I guess you agree with me.